Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 8 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 11, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (89 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 89, Time: 00:00:20 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 2/7 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration, low MP 1, wild magic 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 42% 2d6 9% 2 Inner Flame Hex/Fire 12% N/A 30% 3 Volatile Blastmotes Fire/Tloc 24% 2d12 30% 3 Teleport Other Tloc 4% N/A 50% 3 Flame Wave Conj/Fire 16% 2d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5911 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your magical capacity is low. (-10% MP) Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History The foxfire burns the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the hobgoblin. The hobgoblin is severely wounded. The foxfire burns the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm. The endoplasm is almost dead. The dart slug launches a dart at you. The slug dart misses you. The slug dart hits your foxfire. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm. You kill the endoplasm! The foxfire burns the dart slug. The dart slug is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * The foxfire burns the dart slug. The dart slug is heavily wounded. The foxfire burns the dart slug. The dart slug is severely wounded. The foxfire burns the dart slug. You kill the dart slug! You have reached level 2! Your foxfire dissipates! Your foxfire dissipates! Your magical contamination has completely faded away. c - a fuming puce potion It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel less energetic. You feel less in control of your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #.......## #........# #........# .. #........# ... #.∩......#####... #................ #......@......... #................ #...........†.##.# #.............# .# ####+###...?..##.# ####.####........# ...............#. .....####......# ... ####......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 73 | D:1 | Found Vecemy's General Store. 81 | D:1 | Reached XP level 2. HP: 13/15 MP: 0/8 88 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 88 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 88 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 89 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Foxfire || 12 Drink: Mutation || 1 Armour: Robe || 2 Dodge: Dodged || 3