Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 9 johnsdpark the Firebug (level 2, 13/15 HPs) Began as a Deep Elf Fire Elementalist on July 12, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (102 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 102, Time: 00:00:13 Health: 13/15 AC: 2 Str: 4 XL: 2 Next: 3% Magic: 1/7 EV: 11 Int: 23 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration, clever 1, low MP 1, feed off suffering 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.6 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 40% 2d6 4% 2 Inner Flame Hex/Fire 11% N/A 16% 3 Volatile Blastmotes Fire/Tloc 22% 2d11 16% 3 Flame Wave Conj/Fire 15% 2d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5898 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your mind is acute. (Int +4, Str/Dex -1) Your magical capacity is low. (-10% MP) You can sometimes gain power from killing poisoned or drained foes. Message History You don't have enough magic to cast this spell. Your foxfire dissipates. Found a fuming puce potion and a parchment of Teleport Other. Your foxfire dissipates. x3 You encounter an endoplasm. The endoplasm quivers. Found Vecemy's General Store. You see here a fuming puce potion. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The endoplasm hits you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * The endoplasm freezes you. You are frozen. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the endoplasm. The endoplasm is moderately wounded. The foxfire burns the endoplasm. You kill the endoplasm! You have reached level 2! c - a fuming puce potion Your foxfire dissipates. It was a potion of mutation. You feel extremely strange. Vile energies swirl pleasantly through your soul. You feel less energetic. You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #.......## ###...... #........# #.......# #........# #$......# #........# #.......### #.∩......#####.......... #.....................). #......@........†....§.. #....................§§. #.............##.####### #.............##.# ####+###...?..##.# ##........### :.......#...# ###......###.# ### #......# #.###.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Found Vecemy's General Store. 100 | D:1 | Reached XP level 2. HP: 13/15 MP: 0/8 101 | D:1 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 101 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 101 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 102 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 16 Drink: Mutation || 1 Armour: Robe || 1 Dodge: Dodged || 3