Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 9 johnsdpark the Firebug (level 2, 12/15 HPs) Began as a Deep Elf Fire Elementalist on July 12, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (144 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 144, Time: 00:00:18 Health: 12/15 AC: 2 Str: 9 XL: 2 Next: 6% Magic: 1/8 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, horns 1, strong 1, initially attractive 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.6 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 30% 2d6 5% 2 Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Teleport Other Tloc 3% N/A 43% 3 Flame Wave Conj/Fire 12% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5856 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. You are strong. (Str +4, Int/Dex -1) You sometimes pull newly seen creatures towards you. Message History The dart slug is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the dart slug. The dart slug is moderately wounded. The foxfire burns the dart slug. The dart slug is heavily wounded. The foxfire burns the dart slug. The dart slug is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The foxfire burns the dart slug. The dart slug is severely wounded. The foxfire burns the endoplasm. The endoplasm is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the dart slug. You kill the dart slug! You have reached level 2! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * The foxfire burns the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The foxfire burns the endoplasm. You kill the endoplasm! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your foxfire dissipates. c - a fuming puce potion It was a potion of mutation. You feel extremely strange. You feel stronger. A pair of horns grows on your head! You feel strangely attractive. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #.......## #........# #........# .. #........# .... #.∩......#####.... #................. #.......@......... #................ #.............## #.........††..# ####+###...?..##. #####.####........# #...............#.. #.....####......# #.....####......# ###... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 128 | D:1 | Found Vecemy's General Store. 136 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 143 | D:1 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 143 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 143 | D:1 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 144 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Foxfire || 15 Drink: Mutation || 1 Armour: Robe || 2 Dodge: Dodged || 2