Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 9 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (166 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 166, Time: 00:00:27 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 3% Magic: 8/8 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, horns 1, cold resistance 1, sense surroundings 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 32% 2d6 5% 2 Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Teleport Other Tloc 3% N/A 41% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5834 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. You are cold resistant. (rC+) You passively map the area around you. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The foxfire burns the endoplasm. The endoplasm is severely wounded. The foxfire burns the endoplasm. The endoplasm is almost dead. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. You see here a fuming puce potion. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The foxfire burns the endoplasm. You kill the endoplasm! You have reached level 2! d - a fuming puce potion Your foxfire dissipates. It was a potion of moonshine. You feel tipsy. It was a potion of mutation. You feel extremely strange. You feel a strange attunement to the structure of the dungeons. A pair of horns grows on your head! You feel resistant to cold. The world stops spinning. Found a mace. b - a scroll labelled WADEPE VAOSAT You pick up a parchment of Teleport Other and begin reading... You add the spell Teleport Other to your library. There is an entrance to Vecemy's General Store here. You can access your shopping list by pressing '$'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) * * * ####+####* , #.......# * * #.......# , #.......## ###... #........# #..... #........# #$.... #........# #..... #.@......#####..... #.................. #.........†........ #...............†.. #.............##.## #.............##§# ####+###......##.# ####.####........# ...............#... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Found Vecemy's General Store. 102 | D:1 | Reached XP level 2. HP: 5/15 MP: 0/8 104 | D:1 | Gained mutation: You passively map the area around you. | [potion of mutation] 104 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 104 | D:1 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 166 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 15 Drink: Moonshine || 1 Mutation || 1 Armour: Robe || 10 Dodge: Dodged || 12