Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 7 johnsdpark the Firebug (level 1, 6/10 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (66 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 66, Time: 00:00:17 Health: 6/10 AC: 2 Str: 5 XL: 1 Next: 91% Magic: 1/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration, antennae 1, fangs 1, persistent drain, efficient magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 32% 2d6 5% 2 Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5934 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small antennae on your head. You have very sharp teeth. Your health recovers twice as slowly from being drained. Spells you cast cost 1 less MP (to a minimum of 1). Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your foxfire dissipates! The foxfire burns the dart slug. You kill the dart slug! You encounter an endoplasm. Found Vecemy's General Store. You see here a hobgoblin corpse. The endoplasm quivers. You see here a fuming puce potion. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. c - a fuming puce potion The foxfire burns the endoplasm. The endoplasm is severely wounded. The foxfire burns the endoplasm. The endoplasm is almost dead. Your magical contamination has completely faded away. It was a potion of mutation. You feel extremely strange. A pair of antennae grows on your head! You begin to recover more slowly from draining effects. You gain a new grip on the flow of your magic. Your teeth lengthen and sharpen. The endoplasm freezes you. You are frozen. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# ..# #.......# ..###.. #.......## ###....... #........# #.......# #........# #$......# #........# #.......### #.∩......#####.......... #......J.†............). #......@................ #....................... #.............##.####### #.............##.# ####+###...?..##.# ##........### .......#...# #......###.# ### ..... #.###.. You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 59 | D:1 | Found Vecemy's General Store. 65 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 65 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 65 | D:1 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 65 | D:1 | Gained mutation: You have very sharp teeth. [potion of | mutation] 66 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 13 Drink: Mutation || 1 Armour: Robe || 4 Dodge: Dodged || 7