Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 9 johnsdpark the Firebug (level 2, 12/15 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (127 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 127, Time: 00:00:12 Health: 12/15 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 0/8 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: clarity @: no status effects A: magic regeneration, clarity, wild magic 2, meek 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.6 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 80% 2x1d8 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 52% 2d7 13% 2 Inner Flame Hex/Fire 15% N/A 38% 3 Volatile Blastmotes Fire/Tloc 30% 2d12 38% 3 Flame Wave Conj/Fire 20% 2d7 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5873 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You possess an exceptional clarity of mind. Your spells are harder to cast, but more powerful. Your attacks are a little less effective. (Slay -3) Message History You kill the hobgoblin! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The dart slug launches a dart at you. The slug dart hits you. The foxfire burns the dart slug. The dart slug is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the dart slug. The dart slug is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the dart slug. The dart slug is severely wounded. The foxfire burns the dart slug. You kill the dart slug! You have reached level 2! You encounter an endoplasm. Your foxfire dissipates. x2 The foxfire burns the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The foxfire burns the endoplasm. You kill the endoplasm! c - a fuming puce potion Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * Your foxfire dissipates. Your magical contamination has completely faded away. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. Your thoughts seem clearer. You feel meek. You feel less in control of your magic. Your foxfire dissipates. x3 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #...§...# #§§§§...## #........# #.......§# ... #.....§§§# ..... #.§.....§#####..... #..............§... #......@.......§.. #................. #.............## #.............# # ####+###...?..##.# .####........# # ...:.......#... #. .####......# #. #.. ####......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Found Vecemy's General Store. 119 | D:1 | Reached XP level 2. HP: 10/15 MP: 1/8 126 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 126 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 126 | D:1 | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 126 | D:1 | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 127 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 18 Drink: Mutation || 1 Armour: Robe || 3 Dodge: Dodged || 5