Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 9 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (121 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 121, Time: 00:00:23 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 3/8 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 17 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: clarity @: no status effects A: magic regeneration, beak, thin skeletal structure 1, clarity a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.6 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 32% 2d6 5% 2 Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5879 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a beak for a mouth. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You possess an exceptional clarity of mind. Message History There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * The foxfire burns the dart slug. You kill the dart slug! The foxfire burns the endoplasm. The endoplasm is heavily wounded. You have reached level 2! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The foxfire burns the endoplasm. The endoplasm is almost dead. The foxfire burns the endoplasm but does no damage. The endoplasm is almost dead. The foxfire burns the endoplasm. You kill the endoplasm! Found Vecemy's General Store. c - a fuming puce potion Your magical contamination has completely faded away. It was a potion of mutation. You feel extremely strange. Your bones become slightly less dense. Your mouth lengthens and hardens into a beak! Your thoughts seem clearer. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........# #........# ... #........# ..... #.∩......#####..... #.................. #................. #................. #.............## #.@...........# # ####+###...?..##.# .####........# # ...:.......#... #. .####......# #. #.. ####......# #... #......)..# #.... #.........# #.....#.........#### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/8 107 | D:1 | Found Vecemy's General Store. 120 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 120 | D:1 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 120 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 121 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Foxfire || 15 Drink: Mutation || 1 Armour: Robe || 1 Dodge: Dodged || 3