Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 9 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (194 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 194, Time: 00:00:13 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 8/8 EV: 11 Int: 19 God: Gold: 0 SH: 4 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec x (150%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, large bone plates 1, poor constitution 1, electricity vulnerability a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 32% 2d6 5% 2 Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Teleport Other Tloc 3% N/A 41% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5806 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in large bone plates. (SH +4) Your body sometimes grows weak upon taking damage. You are vulnerable to electric shocks. (rElec-) Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! b - a scroll labelled WADEPE VAOSAT The foxfire burns the endoplasm. The endoplasm is moderately wounded. The foxfire burns the endoplasm. The endoplasm is heavily wounded. The foxfire burns the endoplasm. The endoplasm is severely wounded. The foxfire burns the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. You pick up a parchment of Teleport Other and begin reading... You add the spell Teleport Other to your library. Found Vecemy's General Store. c - a fuming puce potion There is an entrance to Vecemy's General Store here. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. You encounter a jackal and a frilled lizard. Found 12 gold pieces and 2 pink potions. There are monsters nearby! There are monsters nearby! It was a potion of mutation. You feel extremely strange. You feel vulnerable to electricity. You feel your constitution weaken. Large bone plates grow over parts of your arms. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ### #. ..# ... #.# #.......###.#### +....>.........+ . #..........@# ... #.......###.###..... #.......# #......... +.......# #.##...... #.......###.# ..... #...........# $h.! #.......###.# ... #.......# #.# .l #####'### #.# + There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 110 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 153 | D:1 | Found Vecemy's General Store. 193 | D:1 | Gained mutation: You are vulnerable to electric shocks. | (rElec-) [potion of mutation] 193 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 193 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 194 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Foxfire || 16 Drink: Mutation || 1 Dodge: Dodged || 2