Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 31 johnsdpark the Magician (level 3, 17/17 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:44 (816 turns). johnsdpark the Magician (Deep Elf Fire Elementalist) Turns: 816, Time: 00:00:45 Health: 17/17 AC: 3 Str: 5 XL: 3 Next: 7% Magic: 10/10 EV: 11 Int: 21 God: Gold: 38 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration, iridescent scales 1, deformed body, frail 1, wild magic 1, evolution 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - 2 potions of moonshine {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 2.0 Conjurations + Level 3.8 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 52% 2d7 6% 2 Inner Flame Hex/Fire 15% N/A 24% 3 Volatile Blastmotes Fire/Tloc 30% 2d12 24% 3 Teleport Other Tloc 5% N/A 45% 3 Flame Wave Conj/Fire 21% 2d8 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5184 Altars: Shops: D:1 *=? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in iridescent scales. (AC +2) Armour fits poorly on your strangely shaped body. You are frail. (-10% HP) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. x3 Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * Your foxfire dissipates. x2 Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * Your foxfire dissipates. x3 Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * Your foxfire dissipates. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your foxfire dissipates. Your foxfire dissipates. x3 You feel a genetic drift. Iridescent scales grow over part of your body. Things that are here: a +0 whip; a kobold corpse Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ................)....... .....#.....##.......... ...#.#...... ......... .....##.#.#. ......_ .....# .#.# #..).. #..#.# .#.#.# #..). .....# .....#...###.# ....)......≈..........# ##.####...~♣≈..#@.##### .........≈♣∩♣ ##.# #.........≈♣ #.# +..........≈..###.# #.................# #.............###.# ##'#+#..#####.# #.# ...........##'###.# #..#.#..#......##.## There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 6 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 6 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 110 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 143 | D:1 | Found Vecemy's General Store. 150 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 150 | D:1 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 150 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 150 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 398 | D:1 | Found Patsaici's Jewellery Boutique. 649 | D:1 | Found Ehoutzan's Magic Scroll Boutique. 698 | D:1 | Reached XP level 3. HP: 17/17 MP: 8/10 760 | D:1 | Found a faded altar of an unknown god. 778 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [hidden potential] 816 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Fire Magic | | 3.8 Action || total ---------------------------++------- Cast: Foxfire || 106 Drink: Mutation || 1 Armour: Robe || 2 Dodge: Dodged || 2