Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 9 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (154 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 154, Time: 00:00:11 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 7/7 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration, antennae 1, low MP 1, subdued magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 24% 2d6 4% 2 Inner Flame Hex/Fire 7% N/A 19% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 19% 3 Teleport Other Tloc 2% N/A 36% 3 Flame Wave Conj/Fire 9% 2d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5846 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small antennae on your head. Your magical capacity is low. (-10% MP) Your spells are a little easier to cast, but a little less powerful. Message History The foxfire burns the hobgoblin. The hobgoblin is heavily wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the hobgoblin. You kill the hobgoblin! The foxfire burns the dart slug. The dart slug is moderately wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the dart slug. The dart slug is heavily wounded. The foxfire burns the dart slug. You kill the dart slug! You have reached level 2! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm. The endoplasm is almost dead. The foxfire burns the endoplasm. You kill the endoplasm! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * Your foxfire dissipates. x2 Your foxfire dissipates. x3 Your foxfire dissipates. b - a scroll labelled WADEPE VAOSAT You pick up a parchment of Teleport Other and begin reading... You add the spell Teleport Other to your library. Found Vecemy's General Store. c - a fuming puce potion It was a potion of mutation. You feel extremely strange. A pair of antennae grows on your head! Your connection to magic feels subdued. You feel less energetic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #.......## #........# #........# $.... #........# ..... #.∩......#####..... #.................. #......@........... #................ #.............# #.............# # ####+###......##.# ####.####........# #...............#... #.....####......# #. #... ####......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 100 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 146 | D:1 | Found Vecemy's General Store. 153 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 153 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 153 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 154 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Foxfire || 15 Drink: Mutation || 1 Dodge: Dodged || 1