Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 11 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (180 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 180, Time: 00:00:28 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 13% Magic: 1/8 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, wild magic 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 1.6 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 96% 2x1d8 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 62% 2d7 19% 2 Inner Flame Hex/Fire 18% N/A 47% 3 Volatile Blastmotes Fire/Tloc 36% 2d13 47% 3 Teleport Other Tloc 6% N/A 67% 3 Flame Wave Conj/Fire 24% 2d8 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5820 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your spells are much harder to cast, but much more powerful. Message History Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * Your foxfire dissipates! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your foxfire dissipates. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You encounter an endoplasm. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * The foxfire burns the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The foxfire burns the endoplasm. You kill the endoplasm! c - a fuming puce potion Your foxfire dissipates. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. x2 You feel your magical power running wild! Casting: Foxfire (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #.......## #........# #........# #........# ..... #.∩......#####..... #........†......... #......@......... #............... #............†# # #.............# .# ####+###......##.# ####.####........# #........v......#... #.....####......# #. ### #... ####......# #.###.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 125 | D:1 | Found Vecemy's General Store. 179 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 179 | D:1 | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 179 | D:1 | Gained mutation: Your spells are much harder to cast, but | much more powerful. [potion of mutation] 180 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Foxfire || 28 Drink: Mutation || 1 Dodge: Dodged || 1