Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 11 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (124 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 124, Time: 00:00:24 Health: 15/15 AC: 4 Str: 5 XL: 2 Next: 13% Magic: 2/8 EV: 7 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: clarity @: vertiginous A: magic regeneration, iridescent scales 1, clarity, poison resistance, booming voice a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 1.4 Conjurations + Level 3.4 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 32% 2d6 12% 2 Inner Flame Hex/Fire 9% N/A 36% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 36% 3 Flame Wave Conj/Fire 12% 2d6 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5876 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in iridescent scales. (AC +2) You possess an exceptional clarity of mind. You are resistant to poisons. (rPois) You read scrolls incredibly loudly when enemies are in sight. Message History You don't have enough magic to cast this spell. The hobgoblin shouts! Found a fuming puce potion. The foxfire burns the hobgoblin. The hobgoblin is almost dead. The foxfire burns the hobgoblin. You kill the hobgoblin! You start resting. You encounter an endoplasm. An endoplasm is nearby! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm. The endoplasm is lightly wounded. The foxfire burns the endoplasm. The endoplasm is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm. The endoplasm is severely wounded. The foxfire burns the endoplasm. The endoplasm is almost dead. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW MAGIC WARNING * * * The foxfire burns the endoplasm. You kill the endoplasm! Your foxfire dissipates! Your foxfire dissipates. Found Vecemy's General Store. d - a fuming puce potion It was a potion of moonshine. You feel tipsy. It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You feel your voice swell to a thunderous volume. Your thoughts seem clearer. You feel resistant to poisons. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....... #..# ### #.......# #..###... #.......## ###........ #........# #.......# # #........# #$.v....# # #........# #.§.....### #.∩......#####......†... #.....................). #......@................ #....................... #.............##.####### #.............##.# ####+###...?..##.# ##........# .......#.. ...... # ### #.###.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 92 | D:1 | Reached XP level 2. HP: 13/15 MP: 0/8 118 | D:1 | Found Vecemy's General Store. 123 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 123 | D:1 | Gained mutation: You read scrolls incredibly loudly when | enemies are in sight. [potion of mutation] 123 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 123 | D:1 | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 124 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 23 Drink: Moonshine || 1 Mutation || 1 Armour: Robe || 1 Dodge: Dodged || 1