Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 9 johnsdpark the Firebug (level 2, 13/13 HPs) Began as a Deep Elf Fire Elementalist on July 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (144 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 144, Time: 00:00:14 Health: 13/13 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 2/8 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, antennae 1, frail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.6 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 32% 2d6 5% 2 Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Teleport Other Tloc 3% N/A 41% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5856 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small antennae on your head. You are frail. (-10% HP) Message History Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The foxfire burns the endoplasm. The endoplasm is moderately wounded. The foxfire burns the endoplasm. The endoplasm is heavily wounded. Your foxfire dissipates. x2 The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. c - a fuming puce potion It was a potion of mutation. You feel extremely strange. You feel frail. A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #.......## #........# #........# .. #........# ... #.∩......#####... #........†....... #......@......... #................ #.............## #.............# ####+###...?..##. #####.####........ #...............#. #.....####......# #.....####......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 127 | D:1 | Found Vecemy's General Store. 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 143 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 143 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 144 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Foxfire || 17 Drink: Mutation || 1 Armour: Robe || 2 Dodge: Dodged || 4