Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 8 johnsdpark the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (218 turns). johnsdpark the Firebug (Deep Elf Fire Elementalist) Turns: 218, Time: 00:00:16 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 2/8 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: clarity @: no status effects A: magic regeneration, clarity, clumsy 1, no potion heal 1, persistent drain a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.6 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 32% 2d6 5% 2 Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5782 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You possess an exceptional clarity of mind. You are clumsy. (Dex -3) Potions are less effective at restoring your health. Your health recovers twice as slowly from being drained. Message History Your foxfire dissipates. x4 Magic restored. You start waiting. Done waiting. You encounter an endoplasm. Found Vecemy's General Store. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The foxfire burns the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm but does no damage. The endoplasm is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm. The endoplasm is moderately wounded. The foxfire burns the endoplasm but does no damage. The endoplasm is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm. The endoplasm is almost dead. The foxfire burns the endoplasm. You kill the endoplasm! You have reached level 2! c - a fuming puce potion Your foxfire dissipates. x2 It was a potion of mutation. You feel extremely strange. Your system partially rejects the healing effects of potions. You begin to recover more slowly from draining effects. You feel clumsy. Your thoughts seem clearer. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #.......## #........# .. #........# $.... #........# ..... #.∩......#####..... #.................. #......@........... #................. #.............##.# #.............##.# ####+###...?..##.# ##........### ..:.......#...# ####......###.# ### #......# #.###.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnsdpark the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 208 | D:1 | Found Vecemy's General Store. 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 217 | D:1 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 217 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 217 | D:1 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 217 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 218 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Foxfire || 20 Drink: Mutation || 1