jotsteele the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail a +0 war axe a +0 buckler (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (58, 37, D) a book of Dreams (still there?) a +3 great sword of electrocution (still there?) (58, 40, D) a stone giant corpse (59, 38, D) a quicksilver dragon corpse (59, 39, D) 3 large rocks (60, 36, D) a +0 morningstar a wand of light (1) (60, 37, D) a ring of ice a stone giant corpse (60, 40, D) 4 large rocks (61, 8, D) a +3 leather armour of willpower (61, 12, D) a hell hound corpse (skeletalised by now) (61, 16, D) a staff of air (61, 26, D) the +3 mace "Efimeuhe" {spect, rC+ Will+ Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will+: It increases your willpower. (61, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 35, D) a staff of fire (unseen) (61, 36, D) a maw talisman (62, 0, D) a +2 orcbow of electrocution (62, 1, D) a +0 ring mail of poison resistance (unseen) (62, 9, D) an orb of wrath (62, 17, D) a staff of conjuration (62, 20, D) a +0 leather armour a +0 dagger (62, 21, D) a +2 scimitar of holy wrath (62, 26, D) a +2 double sword of holy wrath (62, 27, D) a +0 trident (62, 37, D) the +6 glaive of Ustriezxi {antimagic, rF+ Str+5} (still there?) Str+5: It affects your strength (+5). rF+: It protects you from fire. a staff of cold (still there?) (63, 16, D) a +0 arbalest of electrocution (63, 17, D) a +0 dagger (63, 18, D) a +0 rapier (63, 19, D) a +0 long sword an elf corpse (skeletalised by now) (63, 20, D) a +0 leather armour a +0 dagger (63, 21, D) a +3 long sword of protection (63, 26, D) a +0 orcbow a +3 ring mail of cold resistance a centaur corpse (skeletalised by now) (63, 27, D) a staff of death (63, 28, D) a +0 trident a boomerang (63, 36, D) a +3 short sword of venom (unseen) (63, 37, D) a wand of iceblast (2) (64, 16, D) a staff of alchemy (64, 27, D) a +3 orcbow the +4 short sword "Jelly's Bane" {drain, rC+ Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. a centaur corpse (skeletalised by now) (65, 28, D) a +0 shortbow (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) a +3 plate armour of cold resistance (69, 0, D) a +2 hand axe of electrocution (69, 37, D) a +0 trident a boomerang a merfolk corpse (69, 39, D) a +0 trident (70, 8, D) a +3 morningstar of protection (70, 27, D) 2 boomerangs (70, 28, D) a merfolk corpse (skeletalised by now) (70, 29, D) a +0 trident 3 boomerangs (71, 20, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) a +1 rapier of flaming (72, 8, D) a staff of alchemy (72, 16, D) the +10 shortbow "Juloar" {freeze, Fly rPois rF++ Str-5} Str-5: It affects your strength (-5). rF++: It greatly protects you from fire. rPois: It protects you from poison. Fly: It grants you flight. (72, 17, D) a +2 spear of freezing (72, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 21, D) a wind drake corpse (skeletalised by now) (72, 27, D) the +10 dire flail of Letosheu {antimagic, rF+} rF+: It protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a ring of magical power a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of fire (72, 28, D) a wind drake corpse (skeletalised by now) (72, 30, D) 5 large rocks a cyclops corpse (skeletalised by now) (72, 36, D) a +0 shortbow (72, 38, D) a +0 trident a +0 trident (72, 39, D) a +0 trident a merfolk corpse (73, 17, D) a staff of death (73, 20, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, 26, D) a +0 trident +1 pearl dragon scales (73, 28, D) the +1 ring mail of Indomitability {rElec rPois rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 orcbow (73, 36, D) a +0 shortbow a +2 orcbow of electrocution a centaur corpse (74, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 21, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) a +3 war axe of venom (75, 29, D) a centaur corpse (skeletalised by now)