junghyang Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -3, D:1) a +0 dagger (10, -2, D:1) a frilled lizard skeleton (29, 13, D:1) a +0 club a jackal corpse (skeletalised by now) (30, 9, D:1) a +0 scale mail (38, 20, D:1) a +0 short sword (40, 13, D:1) a quokka corpse (skeletalised by now) (47, 19, D:1) a hobgoblin skeleton (53, 19, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, -36, D:2) 2 stones (4, -33, D:2) a +0 dagger a kobold corpse (skeletalised by now) (4, -5, D:2) a +0 sling (9, -7, D:2) a hobgoblin corpse (skeletalised by now) (17, -4, D:2) a hobgoblin corpse (skeletalised by now) (27, -8, D:2) a +0 robe of willpower (29, -38, D:2) a +0 dagger 2 stones a kobold skeleton a quokka skeleton (39, -32, D:2) a +0 whip 2 stones (42, -24, D:2) a +0 club (45, -2, D:2) a +0 dagger a ball python corpse (skeletalised by now) (50, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (61, -4, D:2) a +0 dagger (62, -8, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 3 stones (0, 34, D:3) a +0 ring mail (4, 21, D:3) a +0 mace (15, 1, D:3) a +0 hand axe (33, 13, D:3) a ball python skeleton (42, 8, D:3) a ball python corpse (skeletalised by now) (46, 2, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, -19, D:4) a +0 giant club (14, 2, D:4) a +0 robe (14, 6, D:4) a ball python skeleton (15, 4, D:4) a +0 club (17, -1, D:4) a +0 long sword (18, -14, D:4) the maw talisman of the Other World {rPois rN+++ Int-2 Dex-2} [maw talisman] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Dex-2: It affects your dexterity (-2). (18, 6, D:4) 5 stones (29, 10, D:4) a +0 whip (34, -23, D:4) a +0 pair of boots (37, -2, D:4) a +0 chain mail (41, -28, D:4) a +0 short sword 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (3, -5, D:5) a +0 chain mail (5, -4, D:5) a +0 hand axe 4 stones a +0 ring mail a +1 flail of holy wrath a +0 club an orc corpse (skeletalised by now) a quokka corpse (skeletalised by now) (10, -2, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (15, -20, D:5) a hound corpse (skeletalised by now) (15, -5, D:5) a hound corpse (skeletalised by now) (15, -4, D:5) a +0 trident an orc corpse (skeletalised by now) (17, -56, D:5) a +0 giant club an ogre corpse (skeletalised by now) (23, -47, D:5) 5 stones (23, -8, D:5) 2 stones (24, -44, D:5) a staff of conjuration (31, -22, D:5) a +0 flail (33, -45, D:5) 5 stones (33, -31, D:5) a +0 spear (36, -49, D:5) an iguana skeleton (37, -32, D:5) a quokka skeleton (46, -17, D:5) 7 stones (48, -21, D:5) a +0 leather armour (48, -19, D:5) a +0 giant club an ogre skeleton (49, -35, D:5) a +0 hand axe (52, -22, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (56, -44, D:5) a +0 dagger (62, -38, D:5) a +0 giant club an ogre corpse (skeletalised by now) Level 6 of the Dungeon (12, -3, D:6) a +0 mace (17, -3, D:6) a +0 whip a +0 trident a +0 mace (18, -3, D:6) a +0 club (18, 18, D:6) a +0 leather armour (23, 4, D:6) a +0 leather armour (24, 3, D:6) an iguana skeleton (37, 24, D:6) a +0 dagger (42, 16, D:6) a +0 short sword (49, 11, D:6) a +0 falchion (49, 25, D:6) a +0 helmet (50, 24, D:6) a wellspring talisman (53, 4, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a potion of magic (2, 14, D:7) 8 stones (17, -1, D:7) a +0 short sword (26, -10, D:7) a +0 scale mail (26, 10, D:7) a +0 sling (27, 8, D:7) a +0 ring mail (28, -6, D:7) a bullfrog corpse (29, -1, D:7) a +0 arbalest (31, 6, D:7) +0 steam dragon scales a steam dragon corpse