justtheclone Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (7, 19, D:1) a quokka corpse (skeletalised by now) (10, -36, D:1) a +0 dagger (10, -23, D:1) a +0 whip 4 stones (12, -23, D:1) a rat skeleton (13, -23, D:1) a +0 dagger (14, -23, D:1) a +0 dagger a +0 short sword 3 stones a kobold skeleton a kobold skeleton (16, -23, D:1) a bat skeleton (19, -26, D:1) a +0 short sword a kobold skeleton (20, 19, D:1) a +0 club a goblin corpse (skeletalised by now) (23, -26, D:1) a +0 ring mail a quokka skeleton (23, -23, D:1) a quokka skeleton (33, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -26, D:1) a +0 spear (35, -15, D:1) a +0 long sword (39, 6, D:1) a +0 scale mail (40, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (43, -24, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold skeleton a quokka skeleton a frilled lizard skeleton (10, -31, D:2) a +0 dagger (11, -23, D:2) a +0 chain mail (21, 16, D:2) a ball python corpse (skeletalised by now) (28, 6, D:2) a rat skeleton (30, 4, D:2) a +0 club (30, 14, D:2) a ball python skeleton (31, 18, D:2) a +0 ring mail (32, -21, D:2) a rat skeleton (42, -7, D:2) a +0 robe a human skeleton (57, -17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, -29, D:3) 2 atropa-tipped darts (8, -21, D:3) a maw talisman (13, 23, D:3) a +0 war axe a +0 ring mail (14, -7, D:3) a +0 leather armour (15, 6, D:3) a hobgoblin skeleton a ball python skeleton (19, 15, D:3) a +0 hand axe a +0 scale mail of fire resistance (36, -1, D:3) a +0 short sword 3 stones (45, -7, D:3) a +0 ring mail (59, -7, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Dumonyepp's Antique Armour Shop a +1 plate armour of resonance (660 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (767 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. the +1 ice dragon scales "Naempah" {rF- rC++ Will+ Int+2 Stlth+} (1641 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 scale mail of fire resistance (462 gold) the +5 plate armour of Sidenim {Str+2} (1192 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. a +1 ring mail of poison resistance (286 gold) the +3 leather armour of the Healing Gods {Harm MP+8} (897 gold) Harm: It increases damage dealt and taken. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (0, 0, D:4) a +0 trident (6, 3, D:4) a +0 club (7, -10, D:4) a +0 hand axe a +0 ring mail (16, -23, D:4) a +0 giant spiked club (18, -21, D:4) a +0 quarterstaff (24, -31, D:4) a +0 quarterstaff (24, -7, D:4) a +0 helmet (25, -6, D:4) a +0 ring mail (29, 18, D:4) the inkwell talisman "Umnomax" {Str+4} [inkwell talisman] Str+4: It affects your strength (+4). (30, -1, D:4) a +0 long sword of valour (38, -7, D:4) a +0 plate armour (44, -5, D:4) a +0 spear (45, -2, D:4) a +0 dagger 3 stones Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (3, -3, D:5) a +0 spear (4, -6, D:5) a +0 sling (4, -3, D:5) a +0 club (4, -2, D:5) a +0 club (11, -1, D:5) 5 boomerangs (12, 9, D:5) a +0 trident (17, -21, D:5) a +0 giant club (17, 7, D:5) a +0 dagger (19, 9, D:5) a +0 club (19, 10, D:5) a +0 flail a +0 ring mail (32, -25, D:5) a +0 dagger a +0 robe (37, 26, D:5) a parchment of Swiftness (38, -19, D:5) 6 poisoned darts (39, 12, D:5) a +0 hand axe (43, 7, D:5) a +0 dagger a +0 leather armour (45, -11, D:5) a parchment of Foxfire (46, 19, D:5) the +3 chain mail of the Elven Halls {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 5, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, 5, D:6) a +0 ring mail (14, -13, D:6) a +0 orcbow (21, 18, D:6) a +0 leather armour (22, 16, D:6) a +2 heavy hand axe (30, -20, D:6) a +0 dagger (30, -19, D:6) a +0 rapier a +0 ring mail (31, -3, D:6) a +0 long sword (32, -18, D:6) a +0 whip (35, -4, D:6) a +0 giant spiked club (36, -3, D:6) a +0 spear a +0 halberd of freezing (36, -2, D:6) a +0 whip (37, -3, D:6) a +0 club (39, -19, D:6) an inkwell talisman (57, -10, D:6) a +2 vampiric trident a +0 robe of willpower an orb of stardust Level 7 of the Dungeon (13, -10, D:7) a +0 chain mail (13, -7, D:7) a +0 mace (17, -10, D:7) a +2 long sword of electrocution (19, -4, D:7) a +0 chain mail a +0 club (20, -4, D:7) a +0 hand axe (21, -4, D:7) a +0 short sword (22, -4, D:7) a +0 club a +0 spear (22, -3, D:7) a +0 spear a +0 spear a +0 spear (23, -5, D:7) a +0 chain mail a +0 dagger a +0 robe a +0 dagger (24, -5, D:7) a +0 chain mail a +0 club a +0 spear a +0 spear (25, -9, D:7) a +0 spear (25, -6, D:7) a +0 spear (25, -5, D:7) a +0 trident a +0 spear (25, 7, D:7) a +0 flail (26, 12, D:7) a +0 spear (28, 13, D:7) a +0 spear (40, -5, D:7) a +0 hand axe a +0 leather armour (41, -7, D:7) a +0 spear Level 8 of the Dungeon [Shop] Huciebb's Jewellery Emporium a ring of flight (unknown) (350 gold) the ring of Veanoell {EV+5 Stlth+} (916 gold) [ring of evasion] EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the amulet "Vosok" {Wildshape Will+} (852 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Will+: It increases your willpower. the ring "Qaunil" {rF+ Dex+6 Stlth+} (948 gold) [ring of protection from fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. the amulet of the Burgomaster {RegenMP+ SInv} (824 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. a +6 ring of strength (unknown) (720 gold) a wellspring talisman (250 gold) a ring of flight (unknown) (350 gold) (1, 2, D:8) a +0 flail (1, 3, D:8) a +0 spear a +0 whip a +0 robe a +0 flail (1, 4, D:8) a +0 club a +0 flail of protection (12, -30, D:8) a +0 spear a +0 animal skin (39, -40, D:8) 4 javelins (48, -10, D:8) a +0 hand axe a +0 scale mail (56, 16, D:8) a +0 short sword a +0 plate armour (58, 15, D:8) a +0 club a +0 leather armour a +0 club a +0 dagger of freezing a +0 robe (62, 14, D:8) a +0 club a +0 leather armour (63, -11, D:8) a +0 leather armour Level 9 of the Dungeon (4, 8, D:9) 14 gold pieces (5, 9, D:9) 9 gold pieces (still there?) a +3 morningstar (still there?) a +0 robe (still there?) a +3 halberd (still there?) a +0 robe (still there?) (8, 7, D:9) a lightning rod (4/4) (8, 8, D:9) 8 gold pieces (11, 6, D:9) a +0 rapier (12, 5, D:9) a parchment of Teleport Other (12, 6, D:9) a +0 dagger (12, 7, D:9) a scroll of teleportation (19, -12, D:9) a +0 mace (30, -17, D:9) a +0 scale mail