Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16550307772071605675 (custom seed) 10 justtheclone the Magician (level 2, 21/21 HPs) Began as a Djinni Fire Elementalist on Apr 2, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:23 (228 turns). justtheclone the Magician (Djinni Fire Elementalist) Turns: 228, Time: 00:01:23 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 1494 EV: 11 Int: 22 God: SH: 0 Dex: 13 rFire + + . (33%) b - air staff "Zetui" {^Drain rElec Int+6 Air} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - ring of wizardry Stlth ++ (no ring) HPRegen 0.23/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1494 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - the air staff "Zetui" (weapon) {^Drain rElec Int+6 Air} (You acquired it on level 1 of the Dungeon) [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. Jewellery c - a ring of wizardry (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} Potions d - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations - Level 3.2 Hexes - Level 3.2 Summonings - Level 3.2 Necromancy - Level 3.2 Translocations - Level 3.2 Forgecraft + Level 3.2 Fire Magic - Level 3.2 Ice Magic - Level 3.2 Air Magic - Level 3.2 Earth Magic - Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 1% 1 b - Scorch Fire 34% 2d6 1% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 4% 3 d - Inner Flame Hex/Fire 17% N/A 4% 3 e - Flame Wave Conj/Fire 17% 2d7 13% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your foxfire dissipates. x2 You see here a ball python corpse. Your foxfire dissipates. You see here a ball python corpse. You now have 1494 gold pieces (gained 7). You encounter a quokka. A quokka is nearby! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire burns the quokka. You kill the quokka! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Your foxfire dissipates. x3 Your foxfire dissipates. e - a scroll labelled QAYTACI UCREIN Found Vufiem's Weapon Emporium. There is a fountain of clear blue water here. You briefly stop to clean your staff of air. There is an entrance to Vufiem's Weapon Emporium here. There is a fountain of clear blue water here. Found a parchment of Dragon's Call. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. x2 Your foxfire dissipates. x2 Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......#..#.#.. .........#.⌠.#. ........#.....# #.............. ####........... ##.......... . #########.......... ...###?......#.......... .......@.....#.......... ....:................... >..###.................. . #.................. #.................. #.......#.......... .................... .##.................# .... ##.########......## There were no monsters in sight! Vanquished Creatures 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | justtheclone the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | justtheclone set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 41 | D:1 | Identified 3 scrolls of acquirement 41 | D:1 | Acquired the air staff "Zetui" {^Drain rElec Int+6 Air} 43 | D:1 | Acquired 992 gold pieces 45 | D:1 | Acquired 485 gold pieces 99 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 194 | D:1 | Found Vufiem's Weapon Emporium. 228 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, nicolae_shop_swords_in_saltire Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Foxfire || 27 Read: Acquirement || 3 Dodge: Dodged || 2