justtheclone Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 2, D:1) a +0 hand axe of freezing (15, -10, D:1) a hobgoblin skeleton (15, 36, D:1) 3 poisoned darts (18, 37, D:1) a +0 plate armour (22, 27, D:1) a ball python skeleton (27, -9, D:1) a +0 whip (27, 9, D:1) a +0 club (28, 23, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (1, -2, D:2) a +0 club a goblin corpse (skeletalised by now) (8, 0, D:2) a bat corpse (skeletalised by now) (27, 8, D:2) a +0 whip (31, 37, D:2) a +0 short sword 2 stones (33, -10, D:2) 6 datura-tipped darts (33, -8, D:2) a jackal corpse (skeletalised by now) (33, -7, D:2) a jackal corpse (skeletalised by now) (34, -7, D:2) a jackal corpse (skeletalised by now) (34, 44, D:2) a frilled lizard corpse (skeletalised by now) (36, 34, D:2) a +0 club (44, -7, D:2) a +0 ring mail (44, 5, D:2) a +0 whip a stone (45, 2, D:2) a +0 club (47, 7, D:2) a ball python skeleton (61, -10, D:2) a +0 dagger Level 3 of the Dungeon (1, 2, D:3) 3 poisoned darts (7, -1, D:3) an orb of attunement (7, 26, D:3) a +0 sling (14, 3, D:3) a +0 spear (19, -5, D:3) a ball python corpse (skeletalised by now) (21, -4, D:3) a +0 dagger (21, 22, D:3) a +0 dagger a goblin skeleton (22, 29, D:3) a +0 scythe a +0 robe (26, 1, D:3) a quokka skeleton (27, -23, D:3) 3 javelins (27, 31, D:3) 6 poisoned darts (28, 4, D:3) a +0 mace (30, 20, D:3) a quokka skeleton Level 4 of the Dungeon [Shop] Kitriergh's Weapon Emporium a +0 flail of protection (136 gold) the +9 morningstar "Lyucelin" {freeze, rF+ rN+} (1628 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the +2 whip of Currency {flame, ^Contam Str+4 SInv} (627 gold) ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. the +5 trident of the Writhing Alligator {protect, rCorr} (919 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 great sword of Dawn {flame, rElec rCorr Str+8 Int-3} (1168 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +7 short sword "Deemm" {freeze, Fly Int-5 Dex+3} (996 gold) Fly: It grants you flight. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 eveningstar "Mocususa" {holy, rC+ Str+4} (1782 gold) rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. the +10 war axe "Plog" {drain, rN++ Will+ Str+2 Dex-5} (1608 gold) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +0 heavy battleaxe (440 gold) 4 silver javelins (792 gold) (6, 6, D:4) a +0 giant spiked club an ogre skeleton (7, 2, D:4) a +0 scale mail a +0 dagger a +0 dagger a +0 club (10, -19, D:4) a +0 club (18, 6, D:4) a +0 dagger a goblin skeleton (18, 20, D:4) a parchment of Freeze (20, -6, D:4) a +0 plate armour (28, 9, D:4) the felid skeleton of Natasha (33, -26, D:4) a +0 short sword 5 stones (33, 7, D:4) a hound skeleton (35, 19, D:4) a +0 club an orc skeleton (37, 19, D:4) a +0 club (39, -7, D:4) a +0 rapier (39, 6, D:4) a hound skeleton (40, 3, D:4) a scroll of noise (52, -16, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (31, 18, D:5) a +0 robe (38, -12, D:5) a +2 whip of electrocution a +0 robe (40, 9, D:5) a +0 flail of concussion a +0 leather armour (47, 19, D:5) a scroll of noise (56, 5, D:5) a parchment of Jinxbite (57, -1, D:5) a +0 short sword (57, 2, D:5) a +0 shortbow (58, 27, D:5) a +0 ring mail (62, 30, D:5) a +0 orcbow Level 6 of the Dungeon (0, 3, D:6) a +1 falchion of freezing (2, 18, D:6) a +0 scale mail (4, 13, D:6) a +0 dagger a +0 robe (5, 17, D:6) a +0 dagger a +0 robe (7, 15, D:6) a +0 short sword a +0 plate armour (9, 15, D:6) a +0 hand axe (21, 38, D:6) a +0 whip (22, 39, D:6) a +0 short sword (26, 36, D:6) a +0 hand axe a +0 chain mail (28, 24, D:6) a +2 heavy war axe (31, 11, D:6) a parchment of Apportation (36, 19, D:6) a +0 dagger a +0 leather armour (38, 17, D:6) a +0 dagger a +0 robe (40, 18, D:6) a +0 flail Level 7 of the Dungeon (3, -23, D:7) an inkwell talisman (7, 12, D:7) an amulet of magic regeneration (24, -30, D:7) a +0 short sword a +2 scale mail of cold resistance (24, -26, D:7) a +0 club a +0 leather armour a +0 short sword a +0 chain mail (24, -25, D:7) a +0 club a +2 trident of draining a +0 robe an orb of energy (24, -24, D:7) a +0 hand axe a +0 chain mail (26, -24, D:7) a +0 club a curare-tipped dart (29, 4, D:7) a +0 hand axe (31, -7, D:7) a +2 robe the +0 morningstar of Doom {concuss, rElec rF- rN+++ Dex-5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a staff of earth a staff of air (32, 6, D:7) a +0 dagger a +0 robe (37, -8, D:7) a +0 kite shield (37, 0, D:7) the +4 spear "Atupna Caer" {pain, rN+ Dex-3 Stlth+} rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (44, -6, D:7) a +0 long sword a +0 orcbow a +0 chain mail (48, -8, D:7) a +0 orcbow Level 8 of the Dungeon [Shop] Naosaite's Weapon Emporium a +1 lajatang of speed (1092 gold) a +3 glaive of venom (609 gold) a +0 hand axe of flaming (155 gold) a +0 hand axe of draining (155 gold) a +3 spectral lajatang (1144 gold) the +10 war axe of the Endless Allies {sunder, rPois rF- Str+3 Dex+2} (1432 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. 5 boomerangs (210 gold) 2 throwing nets (126 gold) the +1 quarterstaff "Nuntetuu" {rebuke, rC+} (504 gold) rC+: It protects you from cold. It cannot be enchanted further. a +3 morningstar of holy wrath (583 gold) a +1 spear of freezing (260 gold) (5, 4, D:8) a +0 spear (8, 17, D:8) a +0 robe (11, 12, D:8) 16 gold pieces 5 large rocks (11, 13, D:8) 12 gold pieces (12, 7, D:8) a scroll of blinking (12, 31, D:8) a +0 club (14, 0, D:8) a +0 falchion (14, 34, D:8) a +0 flail (15, 22, D:8) a +0 club a +0 leather armour (16, 13, D:8) a scroll of noise (17, 17, D:8) 2 large rocks (17, 19, D:8) a +0 quarterstaff (17, 32, D:8) a +0 spear (18, 19, D:8) a +0 dagger a +0 robe (19, 29, D:8) a +0 halberd (19, 30, D:8) a +0 scale mail a +0 trident (20, 22, D:8) a +0 trident (21, 22, D:8) a +0 short sword (21, 32, D:8) a +0 short sword (23, -5, D:8) a +0 pair of gloves of hurling (27, 12, D:8) a +0 orcbow (31, 9, D:8) a +0 long sword (32, 10, D:8) a +0 trident the Ecumenical Temple