justtheclone Level 1 of the Dungeon [Shop] Teijithiotu's Weapon Shoppe a +0 club (7 gold) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (1120 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. a +0 club (7 gold) a +0 war axe (49 gold) a +0 mace (42 gold) 6 poisoned darts (50 gold) 3 poisoned darts (25 gold) the +8 shortbow of Ointment {antimagic, Dex+4} (901 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 0, D:1) 7 stones (0, 5, D:1) a scroll of identify (6, 5, D:1) a +0 ring mail (23, -10, D:1) a ball python corpse (skeletalised by now) (24, -14, D:1) a hobgoblin corpse (skeletalised by now) (24, 8, D:1) a rat corpse (skeletalised by now) (36, -7, D:1) a ball python corpse (skeletalised by now) (36, -4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Xawnydoh's Weapon Shoppe the +4 great mace "Minotaur's Regret" {drain, Str+4} (534 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 whip (25 gold) a +0 hand axe (30 gold) a +0 morningstar (60 gold) a +1 heavy mace (124 gold) a +0 rapier (55 gold) a +0 great sword of protection (140 gold) a +6 heavy quarterstaff (410 gold) 6 poisoned darts (36 gold) a +0 sling (15 gold) (3, -15, D:2) a quokka corpse (skeletalised by now) (3, 1, D:2) a frilled lizard skeleton (3, 5, D:2) a +0 mace (4, 2, D:2) a +0 club (7, -4, D:2) a ball python skeleton a quokka skeleton a ball python skeleton (7, -2, D:2) a hobgoblin skeleton (10, -6, D:2) a +0 whip 4 stones (12, -29, D:2) a +0 spear (13, -21, D:2) a +0 short sword (14, -6, D:2) a +0 sling (17, -29, D:2) a frilled lizard corpse (skeletalised by now) (22, -11, D:2) a +0 dagger a kobold skeleton (29, -7, D:2) a hobgoblin skeleton (29, 8, D:2) a frilled lizard corpse (skeletalised by now) (37, -18, D:2) 4 poisoned darts (39, -7, D:2) a +0 dagger (43, -24, D:2) a +0 robe Level 3 of the Dungeon (2, 10, D:3) a +0 robe (2, 17, D:3) a quokka corpse (5, 16, D:3) a hobgoblin corpse (11, 23, D:3) a ball python corpse (13, 12, D:3) a +0 dagger a quokka corpse (15, 15, D:3) a +0 mace (17, 4, D:3) the +4 robe of the Ward {Bane +Inv Fly} Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. Fly: It grants you flight. It cannot be enchanted further.