Dungeon Crawl Stone Soup version 0.32-a0-1648-g54083d67a5 (webtiles) character file. Game seed: 17917185038839248886 39 jyjy144 the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on July 3, 2024. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:25 (540 turns). jyjy144 the Magician(Djinni Conjurer) Turns: 540, Time: 00:00:25 Health: -4/25 AC: 2 Str: 8 XL: 3 Next: 67% Gold: 30 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of enchant weapon {unknown} Potions b - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear a shout! You hear a loud squeak. A gnoll comes into view. It is wielding a +0 halberd. There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll shouts! A rat comes into view. The gnoll hits you from afar with a +0 spear! There are monsters nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. There are monsters nearby! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear. Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The searing ray hits the rat! You kill the rat! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... #...####...## #...# #....# ##.## #...<# #.# #....# #.# #.##.# #.# #.##.# # #.# #.##.. .##.g##.####..###. ...†)g.@....... .. .######.##..##. .. #.# ## #.# #.. ..# ..# ..# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 4 kobolds (D:1) 3 quokkas (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jyjy144 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | jyjy144 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 273 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 273 | D:1 | Learned a level 1 spell: Foxfire 540 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, minmay_misc_feat_x D:2: kennysheep_the_goblin_king, layout_rooms, serial_shops, nicolae_shop_hallway_plus, minmay_misc_feat_room Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 1 Armour: Robe || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 539 | 516 | 23 | 0 | 434 | 2 | 269.5 | Dungeon | 539 | 516 | 23 | 0 | 434 | 2 | 269.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 514 daAuts D:2: 25 daAuts