Dungeon Crawl Stone Soup version 0.32-a0-1648-g54083d67a5 (webtiles) character file. Game seed: 482636352123110562 127 jyjy144 the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on July 3, 2024. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1306 turns). jyjy144 the Magician(Djinni Conjurer) Turns: 1306, Time: 00:01:04 Health: -1/35 AC: 2 Str: 6 XL: 5 Next: 33% Gold: 152 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 152 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - 5 scrolls of revelation {unknown} g - a scroll of poison {unknown} h - a scroll of blinking {unknown} k - a scroll of fear {unknown} l - a scroll of vulnerability {unknown} m - a scroll of teleportation {unknown} n - a scroll of noise {unknown} Potions b - a potion of resistance {unknown} d - a potion of mutation {unknown} f - a potion of enlightenment {unknown} i - 2 potions of curing {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 12% 4 e - Freeze Ice 100% 1d10 1% 1 f - Mercury Vapours Alch/Air 54% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll. You kill the gnoll! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach down and open the door. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear! The magic dart hits the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 spear. You die... #..##....♣.P.....♣.♣♣♣§.♣P♣.. #..##....♣♣♣♣.....♣♣.P♣♣.♣P.. #..##.....♣P........♣.PP..... #........♣.♣.###...♣.P....... ##+###.....♣..#.#....♣.....ß.. #......##...♣.#)#............. #......###...........P.P♣..ß.. #......# #♣........#...♣♣..P.. #......# ♣P..@......#.)..♣...♣ #......# ♣.♣.#'#.....#...♣.... #......# ♣♣..#g#[........♣♣.♣P #......# ♣.P.###.P.......P♣♣.. ##'#######.♣........#+#..†.. ###'###..............# ....♣♣ #.......###.......⌠..# .P.♣.. #.......##.......P...###..♣.♣. #.......##..♣.............♣♣♣ You could see a gnoll. Vanquished Creatures 6 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) 2 ball pythons 7 bats 3 endoplasms (D:2) 3 giant cockroaches 4 goblins A hobgoblin (D:1) 7 jackals A kobold (D:1) 3 quokkas 4 frilled lizards 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jyjy144 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | jyjy144 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 337 | D:1 | Reached XP level 3. HP: 10/25 MP: 0/0 337 | D:1 | Learned a level 1 spell: Freeze 623 | D:2 | Reached XP level 4. HP: 8/31 MP: 0/0 1000 | D:2 | Reached XP level 5. HP: 34/35 MP: 0/0 1000 | D:2 | Learned a level 2 spell: Mercury Vapours 1009 | D:2 | Reached skill level 5 in Spellcasting 1009 | D:2 | Reached skill level 5 in Conjurations 1009 | D:2 | Reached skill level 5 in Hexes 1009 | D:2 | Reached skill level 5 in Summonings 1009 | D:2 | Reached skill level 5 in Necromancy 1009 | D:2 | Reached skill level 5 in Translocations 1009 | D:2 | Reached skill level 5 in Fire Magic 1009 | D:2 | Reached skill level 5 in Ice Magic 1009 | D:2 | Reached skill level 5 in Air Magic 1009 | D:2 | Reached skill level 5 in Earth Magic 1009 | D:2 | Reached skill level 5 in Alchemy 1305 | D:2 | HP: 1/35 [gnoll/+0 spear (5)] 1306 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_rooms, hangedman_feature_mirror D:2: wad_woods_settlement, layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 7 || 7 Cast: Magic Dart | 53 | 48 || 101 Searing Ray | 3 | 1 || 4 Armour: Robe | 6 | 11 || 17 Dodge: Dodged | 9 | 7 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1305 | 1289 | 16 | 0 | 1086 | 2 | 652.5 | Dungeon | 1305 | 1289 | 16 | 0 | 1086 | 2 | 652.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 733 daAuts D:1: 572 daAuts