Dungeon Crawl Stone Soup version 0.32-a0-1708-g51ab8bf2ec (webtiles) character file. Game seed: 12607277690867892556 168 jyjy144 the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on July 6, 2024. Slain by a sleepcap (3 damage) ... on level 4 of the Dungeon. The game lasted 00:02:11 (2511 turns). jyjy144 the Magician(Djinni Conjurer) Turns: 2511, Time: 00:02:11 Health: -1/35 AC: 2 Str: 6 XL: 5 Next: 78% Gold: 179 EV: 12 Int: 23 God: SH: 0 Dex: 12 rFire + + + q - +3 short sword of the Ghost {flame, rPois rF+++ Int+2 Stlth-} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 179 gold pieces. Inventory: Hand Weapons q - the +3 short sword of the Ghost (weapon) {flame, rPois rF+++ Int+2 Stlth-} (You found it on level 3 of the Dungeon) Int+2: It affects your intelligence (+2). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. Stlth-: It makes you less stealthy. Armour a - a +0 robe (worn) Jewellery l - a ring of fire Scrolls b - a scroll of brand weapon {unknown} e - 2 scrolls of amnesia {unknown} f - 4 scrolls of teleportation {unknown} h - a scroll of torment {unknown} i - a scroll of blinking {unknown} j - a scroll of fear {unknown} k - a scroll of summoning {unknown} n - a scroll of noise {unknown} o - 5 scrolls of identify {unknown} r - a scroll of revelation {unknown} Potions c - a potion of lignification {unknown} d - 2 potions of mutation {unknown} g - 3 potions of might {unknown} m - a potion of heal wounds {unknown} p - 3 potions of curing {unknown} Skills: + Level 3.9 Dodging + Level 3.1 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Shock Conj/Air 96% 1d9 1% 1 f - Scorch Fire 48% 2d7 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 [?[*! D:3 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap! The sleepcap is severely damaged. * * * LOW HITPOINT WARNING * * * The sleepcap barely misses you. Unknown command. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the sleepcap. The sleepcap is severely damaged. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The sleepcap barely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The sleepcap closely misses you. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap barely misses you. Unknown command. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you. You die... #..††.....#.# #...####....# #...<..#.#### #...##.#.# ...........#.# ..#####.#..#.###### #.#..#......# #.#..#<#.#### #.#......@.# #.#.##.#.#f# #.. ...#.#.# #. ..#.#.#.. . ##.#...#### . #.### . You could see a sleepcap. Vanquished Creatures A howler monkey (D:4) A hound (D:4) A gnoll (D:1) 4 adders 2 dart slugs 2 ribbon worms An orc (D:3) 3 ball pythons 4 endoplasms 4 giant cockroaches 5 goblins 3 hobgoblins 5 quokkas 2 frilled lizards 6 kobolds 2 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jyjy144 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | jyjy144 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 724 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 724 | D:1 | Learned a level 1 spell: Shock 933 | D:2 | Found Dayror's Magic Scroll Boutique. 945 | D:2 | Found Badwe's Antique Armour Shoppe. 1029 | D:2 | Found a transporter. 1031 | D:2 | Found Goram's Distillery. 1057 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1092 | D:2 | Found Gesubeco's General Store. 1095 | D:2 | Found Buimoll's Antique Armour Emporium. 1307 | D:2 | Identified the +6 dagger "Gejoxokk" {vamp, *Noise Will++ | MP+5 Str+3} 1560 | D:2 | Found a transporter. 1742 | D:3 | Found Xeent's Book Shop. 2032 | D:3 | Identified the +3 short sword of the Ghost {flame, rPois | rF+++ Int+2 Stlth-} 2352 | D:4 | Reached XP level 5. HP: 26/35 MP: 0/0 2352 | D:4 | Learned a level 2 spell: Scorch 2509 | D:4 | HP: 1/35 [sleepcap (1)] 2511 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, shop, shop, shop, nicolae_shop_drivethru D:3: layout_loops_cross, serial_shops, nicolae_shop_statue_plus D:4: minmay_clustersquares, layout_basic, lemuel_zombie_altar_yredelemnul, serial_bayou_pond_e, nrook_mini_vaults, wad_floor_pattern_untrapped, minmay_fractal_squares_diagonal_5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.1 Dodging | 3 | 3.9 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 16 || 16 Short sword | | 2 || 2 Cast: Magic Dart | 48 | 64 || 112 Searing Ray | 1 | 4 || 5 Stab: Sleeping | | 1 || 1 Armour: Robe | 5 | 19 || 24 Dodge: Dodged | 11 | 18 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2509 | 2376 | 133 | 0 | 2118 | 4 | 627.2 | Dungeon | 2509 | 2376 | 133 | 0 | 2118 | 4 | 627.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 826 daAuts D:1: 821 daAuts D:3: 688 daAuts D:4: 173 daAuts