Dungeon Crawl Stone Soup version 0.32-a0-1724-g2721c5bb2a (webtiles) character file. Game seed: 13383790104475253465 0 jyjy144 the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on July 13, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (35 turns). jyjy144 the Conjurer(Octopode Conjurer) Turns: 35, Time: 00:00:05 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 20 God: Gold: 5 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, jyjy144 the Octopode Conjurer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 5 gold pieces. Found two stairs. You now have 5 gold pieces. You open the door. A bat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....###.# #####..##.# ##.##.# . #....#### .b ###.....### ... ##.##...# .... #.####.# ..... +.# #.###...... ### #..@'...... #####...... ..... .... ... ## You could see a bat (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jyjy144 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 35 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 34 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 34 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 35 daAuts