jyzl3023 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 8, D:1) a quokka skeleton (6, 12, D:1) a ball python skeleton (7, -14, D:1) a hobgoblin corpse (skeletalised by now) (7, -2, D:1) a +0 dagger a rat skeleton (10, -27, D:1) a frilled lizard corpse (skeletalised by now) (10, 6, D:1) a +0 leather armour (11, 0, D:1) a +0 dagger a kobold skeleton (17, 12, D:1) a +0 dagger (23, -10, D:1) a +0 club (24, -20, D:1) a rat skeleton (25, -19, D:1) a bat skeleton (26, 7, D:1) 5 stones (34, 3, D:1) a rat skeleton (35, -20, D:1) a +0 club (38, 13, D:1) a +0 dagger a goblin skeleton (38, 14, D:1) a +0 club (43, -16, D:1) a ball python skeleton (43, -10, D:1) a rat skeleton (44, -12, D:1) a +0 club (46, -2, D:1) a hobgoblin skeleton (50, -31, D:1) 5 poisoned darts (53, -30, D:1) a +0 dagger (55, -9, D:1) a +0 robe (59, 5, D:1) a hobgoblin corpse (skeletalised by now) (62, -7, D:1) 2 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, -15, D:2) a rat skeleton (3, -1, D:2) 2 poisoned darts (4, -1, D:2) a +0 robe (10, -43, D:2) an adder corpse (skeletalised by now) (14, -40, D:2) a bat corpse (skeletalised by now) (15, 6, D:2) 6 stones (16, -32, D:2) a rat skeleton (17, -32, D:2) a +0 club a goblin skeleton (24, -34, D:2) a +0 whip (31, -27, D:2) a +0 leather armour (36, -16, D:2) a frilled lizard skeleton (40, -16, D:2) a quokka skeleton (47, -41, D:2) a +0 animal skin (50, -49, D:2) 9 stones (56, -46, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) a Trismegistus Codex (14, 5, D:3) a +0 dagger a goblin corpse (16, 7, D:3) a +0 dagger (23, 18, D:3) a ribbon worm corpse (25, 21, D:3) a +0 club (25, 32, D:3) a +0 club a +0 flail (25, 33, D:3) a +0 orcbow a centaur corpse (26, 32, D:3) a +0 halberd a +0 giant spiked club a +0 club a +0 robe a gnoll corpse (29, 30, D:3) a scroll of enchant weapon (29, 32, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (29, 34, D:3) a scroll of identify (31, 0, D:3) a +0 dagger (31, 16, D:3) a +0 chain mail (31, 31, D:3) a potion of cancellation (31, 33, D:3) a potion of magic (37, 39, D:3) a book of Frost (41, -6, D:3) a +0 dagger (42, 4, D:3) the +0 whip of the Moon {distort, rC- Str+6 Dex+5} rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). (48, 26, D:3) 9 stones (56, 29, D:3) a +0 ring mail