kaboom Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -28, D:1) a +0 robe (3, -9, D:1) a +0 dagger (3, 2, D:1) a bat corpse (skeletalised by now) (6, -27, D:1) a +0 leather armour (9, -35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, -28, D:1) a ball python corpse (skeletalised by now) (12, -14, D:1) a +0 short sword of electrocution (16, -34, D:1) a +0 ring mail (22, -31, D:1) a +0 dagger a goblin skeleton (23, -10, D:1) a hobgoblin corpse (skeletalised by now) (35, -10, D:1) a ball python corpse (skeletalised by now) (36, -31, D:1) a +0 dagger 2 stones a kobold skeleton (42, -38, D:1) a +0 dagger a goblin skeleton (42, -37, D:1) a +0 club (43, -38, D:1) a hobgoblin skeleton (45, -16, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (6, 5, D:2) a +0 club a kobold corpse (skeletalised by now) (7, 4, D:2) a ball python corpse (skeletalised by now) (17, -15, D:2) a +0 dagger (32, 6, D:2) a +0 robe (40, 21, D:2) a ball python corpse (skeletalised by now) (41, -15, D:2) 6 stones (41, -4, D:2) a +0 sling (41, 29, D:2) a +0 war axe (46, -2, D:2) a +0 spear (49, 19, D:2) a +0 quarterstaff {Vesna} (51, 19, D:2) a +0 short sword (52, 10, D:2) 4 curare-tipped darts (52, 21, D:2) a +0 dagger a kobold skeleton (54, -11, D:2) a bat skeleton (54, 19, D:2) a ball python skeleton (64, 6, D:2) an adder corpse (skeletalised by now) (69, -3, D:2) a +0 ring mail (69, 0, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (0, 2, D:3) a quokka corpse (skeletalised by now) (1, -1, D:3) a quokka skeleton (13, -7, D:3) a +0 short sword a +0 club (13, -4, D:3) a +0 club a +0 robe a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (15, -30, D:3) 4 curare-tipped darts (16, -8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (18, -3, D:3) the ring "Rori" {rF- rC++ Dex+4 SInv Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (23, -1, D:3) a jackal skeleton a ball python skeleton a jackal skeleton (25, -37, D:3) a +0 whip 4 stones a kobold corpse (skeletalised by now) (25, 11, D:3) a bat skeleton (26, -3, D:3) a +0 whip of electrocution a kobold skeleton (29, -21, D:3) a frilled lizard skeleton (29, -3, D:3) a +0 flail (40, -23, D:3) a frilled lizard skeleton (42, 1, D:3) a +0 ring mail (46, -16, D:3) a +0 dagger a kobold skeleton (55, -4, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (12, -15, D:4) a +0 robe (15, -24, D:4) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (19, -40, D:4) 4 stones (23, 3, D:4) a +0 dagger 5 stones a kobold skeleton (26, -45, D:4) a +0 ring mail (28, -29, D:4) a +0 whip a goblin skeleton (33, -28, D:4) a +0 dagger (37, -10, D:4) 7 stones (41, 3, D:4) a +0 giant club (48, -30, D:4) a +0 short sword an orc skeleton (57, -18, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) an amulet of reflection (5, 3, D:5) 2 poisoned darts (6, 2, D:5) a potion of attraction (9, 2, D:5) 8 gold pieces