Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 3645117012985768532 47 kaboom the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on June 20, 2025. Shot with a sling bullet by a goblin (6 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:01:21 (834 turns). kaboom the Conjurer (Deep Elf Conjurer) Turns: 834, Time: 00:01:22 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 48% Magic: 3/10 EV: 11 Int: 24 God: Gold: 113 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of fog {unknown} d - a scroll of revelation {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic e - 2 potions of enlightenment {unknown} g - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the goblin! The searing ray misses the hobgoblin. (Press . to maintain the ray.) Something unseen opens the door. You stop channelling your searing ray. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. The goblin attacks as it pursues you! The goblin barely misses you. The hobgoblin no longer looks unusually strong. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. A goblin opens the door. The goblin attacks as it pursues you! The goblin closely misses you. The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin no longer looks unusually strong. The goblin no longer looks unusually strong. The goblin attacks as it pursues you! The goblin hits you but does no damage. The goblin no longer looks unusually strong. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. The goblin attacks as it pursues you! The goblin barely misses you. The goblin attacks as it pursues you! The goblin hits you but does no damage. The goblin attacks as it pursues you! The goblin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The goblin shoots a sling bullet. The sling bullet hits you. You die... ##### # #.#.####.# #...#....# #.#.#.##.# #.#..<...# ####### #.######## ##.....###.#....... #.........@#....### #######.................. #........................ #........................ #................#....... #...............g#....... #................#....... #..............g......... #....###........)........ You could see 2 goblins. Vanquished Creatures Robin (D:2) An adder (D:2) 4 endoplasms (D:1) 3 hobgoblins 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A giant cockroach (D:2) 9 goblins 4 kobolds (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaboom the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 175 | D:1 | Reached XP level 2. HP: 4/15 MP: 0/8 632 | D:2 | Noticed Robin 696 | D:1 | Learned a level 2 spell: Searing Ray 754 | D:2 | Reached skill level 5 in Conjurations 754 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 803 | D:2 | Killed Robin 834 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_rooms D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 69 Searing Ray || 4 Armour: Robe || 19 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 834 | 814 | 20 | 75 | 571 | 2 | 417.0 | Dungeon | 834 | 814 | 20 | 75 | 571 | 2 | 417.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 614 daAuts D:2: 219 daAuts