kaka10 Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (6, 4, D:1) a +0 club (8, -15, D:1) a +0 scale mail (8, -2, D:1) a bat corpse (skeletalised by now) (9, -15, D:1) a frilled lizard skeleton (19, 22, D:1) a +0 leather armour (20, -32, D:1) a bat corpse (skeletalised by now) (24, -18, D:1) a +0 whip (24, -14, D:1) a +0 short sword 2 stones (25, 21, D:1) a quokka corpse (skeletalised by now) (30, -28, D:1) a +0 robe (36, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, -3, D:1) a jackal corpse (skeletalised by now) (48, -5, D:1) a +0 club (48, -3, D:1) a rat corpse (skeletalised by now) (48, 4, D:1) a hobgoblin corpse (skeletalised by now) (50, -3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Daeniz's Book Emporium a parchment of Scorch (81 gold) a parchment of Orb of Destruction (216 gold) a parchment of Static Discharge (81 gold) a parchment of Jinxbite (81 gold) a parchment of Rending Blade (135 gold) a manual of Ranged Weapons (800 gold) a parchment of Fulminant Prism (135 gold) a parchment of Mephitic Cloud (108 gold) [Shop] Dugaez's Book Emporium a parchment of Leda's Liquefaction (162 gold) a parchment of Confusing Touch (129 gold) a parchment of Hailstorm (129 gold) a parchment of Foxfire (64 gold) a parchment of Sigil of Binding (129 gold) a parchment of Ozocubu's Armour (129 gold) a parchment of Apportation (64 gold) a parchment of Eringya's Surprising Crocodile (162 gold) [Shop] Luss's Assorted Antiques a +0 hand axe (45 gold) the +1 longbow of Ohuiwomm {antimagic, rElec rPois Int+5} (1000 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a medusa talisman (187 gold) a +0 spear (45 gold) a +0 leather armour (30 gold) a scroll of teleportation (45 gold) a wand of paralysis (5) (180 gold) a condenser vane (600 gold) [Shop] Wiutucu's Antique Armour Shoppe the +1 chain mail of the Catamount {rN+++ Str+5 Dex+3} (1171 gold) rN+++: It renders you almost immune to negative energy. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +3 leather armour of cold resistance (504 gold) a +0 ring mail (84 gold) a +0 kite shield (147 gold) the +3 leather armour "Ciorhaex" {rF+ Str+5} (871 gold) rF+: It protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. the +1 robe of Bouquule {Int+6} (535 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 plate armour (378 gold) a +4 ring mail of fire resistance (651 gold) a +0 scale mail (84 gold) (0, 0, D:2) a +0 ring mail (3, 6, D:2) a +0 whip a +0 club a +0 club a +0 spear a kobold skeleton a gnoll skeleton (28, -13, D:2) a frilled lizard corpse (skeletalised by now) (29, 13, D:2) a +0 short sword 4 stones a kobold skeleton (29, 14, D:2) an adder skeleton (37, 13, D:2) a +0 leather armour (43, 26, D:2) an adder skeleton (46, -11, D:2) a +0 sling (46, -6, D:2) a frilled lizard corpse (skeletalised by now) (47, -6, D:2) a +0 club 4 stones (55, 5, D:2) a ball python skeleton (59, 16, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 sling (12, 26, D:3) a +0 trident the human corpse of Terence (skeletalised by now) (12, 27, D:3) a rat corpse (skeletalised by now) (22, 1, D:3) a +0 leather armour (34, 40, D:3) a +0 short sword (38, 19, D:3) a +0 hand axe (39, 12, D:3) a +0 whip (40, 18, D:3) a +0 dagger a +0 sling a +0 shortbow a +0 quarterstaff (48, 34, D:3) a +0 whip (54, 2, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (55, 2, D:3) a +0 halberd (56, 1, D:3) a +0 club a gnoll corpse (skeletalised by now) (56, 2, D:3) a +0 club a gnoll corpse (skeletalised by now) (56, 3, D:3) a +0 flail Level 4 of the Dungeon (10, -2, D:4) an inkwell talisman (15, -21, D:4) a +0 war axe (16, -16, D:4) the felid skeleton of Natasha (22, -26, D:4) a +0 whip a +0 leather armour (24, -23, D:4) a +0 flail a +0 mace an orc skeleton (25, -25, D:4) a +0 hand axe a +0 leather armour an orc skeleton (30, -20, D:4) a +0 flail (32, -20, D:4) a +0 whip a kobold skeleton (32, -19, D:4) a ball python skeleton (39, -7, D:4) a +0 war axe (42, -8, D:4) a jackal corpse (skeletalised by now) (42, -7, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (46, 7, D:4) a +0 scythe a +0 robe the human skeleton of Sigmund (51, -16, D:4) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) Level 5 of the Dungeon (16, -12, D:5) a hound skeleton (18, 8, D:5) an iguana skeleton (20, -8, D:5) the +6 long sword of Grandeur {flame, ^Contam rCorr SInv Stlth+} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, 0, D:5) a +0 flail (27, 13, D:5) a +0 quarterstaff (43, -29, D:5) a +2 helmet Level 6 of the Dungeon (0, 0, D:6) a +0 whip (10, 27, D:6) a potion of brilliance (11, 22, D:6) a +3 flail of protection a +0 leather armour (11, 27, D:6) a +1 war axe of venom (unseen) (12, 23, D:6) a poisoned dart (15, 2, D:6) a +0 club (17, 28, D:6) a curare-tipped dart (30, 5, D:6) a +0 short sword (36, 17, D:6) a +0 shortbow (37, 7, D:6) a +0 leather armour an orc corpse (skeletalised by now) (41, 5, D:6) a +0 whip an orc corpse (skeletalised by now) Level 7 of the Dungeon (10, -11, D:7) +0 steam dragon scales a steam dragon corpse (10, 9, D:7) a +0 buckler a +0 scale mail a +0 chain mail (17, -25, D:7) a hornet corpse (27, 10, D:7) a +0 robe (34, -21, D:7) a scroll of fear (40, 14, D:7) a +0 ring mail