kan Level 1 of the Dungeon [Shop] Ticausm's Antique Weapon Emporium a +2 broad axe of electrocution (1104 gold) a +0 long sword (112 gold) the +4 scimitar "Ytexzedgh" {flame, rF++} (1769 gold) rF++: It greatly protects you from fire. It can be maximally enchanted to +9. a +0 dagger (64 gold) a +1 dagger of draining (339 gold) a +0 dagger (64 gold) the +2 great sword "Foroe" {valour, Will+ Str+4 Stlth+} (1401 gold) Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. a +0 sling (48 gold) (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, -14, D:1) a rat corpse (skeletalised by now) (10, 36, D:1) a rat corpse (11, -9, D:1) a +0 vampiric dagger a kobold corpse (skeletalised by now) (12, -9, D:1) a quokka corpse (skeletalised by now) (16, 2, D:1) a hobgoblin corpse (skeletalised by now) (16, 23, D:1) a +0 ring mail (20, -7, D:1) a quill talisman (22, 41, D:1) a staff of conjuration (31, 46, D:1) a ball python corpse (skeletalised by now) (34, 3, D:1) an orb of pyromania (34, 36, D:1) a +0 club (38, -13, D:1) a +0 spear (44, 0, D:1) a +0 club (44, 36, D:1) a quokka corpse (skeletalised by now) (48, 50, D:1) a rat corpse (skeletalised by now) (49, -10, D:1) a rat corpse (skeletalised by now) (49, 50, D:1) a rat corpse (skeletalised by now) (59, 2, D:1) a scarf of harm Level 2 of the Dungeon (0, 0, D:2) a potion of curing (5, -3, D:2) a +0 whip