Dungeon Crawl Stone Soup version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 11817922862301827474 37 kasel the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on Sept 18, 2024. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (560 turns). kasel the Conjurer (Deep Elf Conjurer) Turns: 560, Time: 00:00:50 Health: -4/20 AC: 3 Str: 10 XL: 3 Next: 23% Magic: 9/9 EV: 5 Int: 24 God: Gold: 32 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ j - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Missiles c - 6 poisoned darts Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery j - a +6 ring of strength (left hand) Potions d - 3 potions of berserk rage {unknown} e - a potion of mutation {unknown} g - a potion of ambrosia {unknown} h - a potion of might {unknown} i - a potion of resistance {unknown} k - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a web here. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. Sigmund casts a spell at you. The magic dart hits you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. You aren't carrying any items that you can evoke. You aren't carrying any scrolls. Okay, then. Magic courses through your body. Sigmund says, "Now you see me, now you don't..." Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ###### #....# # #####.##.# #####.# #...#.#..###[.@. #####...#.#..†.#..# ....#...#..###.#@.# ....#...#.........# ....#.......#.#.#.# ..<.#.†.##..#....... ...(#...##..###.###..$ .........))...#... .##. ........##....)... . .....#####..#.#.## #. .....# #.###.... You could see Sigmund. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins 6 hobgoblins (D:1) 3 quokkas 2 bats (D:1) 2 frilled lizards 2 kobolds 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kasel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 78 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 171 | D:1 | Learned a level 2 spell: Searing Ray 461 | D:2 | Reached skill level 1 in Fighting 461 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/9 553 | D:2 | Noticed Sigmund 560 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring, supply_closet_lemuel D:2: layout_basic, serial_shops, shop, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 15 Searing Ray || 13 Use: Potion || 1 Armour: Robe || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 559 | 559 | 0 | 0 | 455 | 2 | 279.5 | Dungeon | 559 | 559 | 0 | 0 | 455 | 2 | 279.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 440 daAuts D:2: 119 daAuts