Dungeon Crawl Stone Soup version 0.35-a0-326-g9da0311f7a (webtiles) character file. Game seed: 39434605739477645 44 keinz the Vexing (level 3, -5/28 HPs) Began as a Barachi Hexslinger on Apr 29, 2026. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:14 (1176 turns). keinz the Vexing (Barachi Hexslinger) Turns: 1176, Time: 00:02:14 Health: -5/28 AC: 2 Str: 9 XL: 3 Next: 60% Magic: 12/13 EV: 11 Int: 13 God: Gold: 142 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: weak-willed, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of magical power (worn) Wands c - a wand of iceblast (6) Scrolls p - a scroll of poison c - 2 scrolls of immolation {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of noise {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of might {unknown} j - a potion of curing {unknown} k - a potion of attraction {unknown} l - a potion of cancellation {unknown} Skills: + Level 2.4 Fighting * Level 3.2 Ranged Weapons - Level 2.2 Dodging - Level 1.2 Spellcasting - Level 3.3 Hexes - Level 1.2 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 38% 2 Momentum Strike Conj/Tloc 0% 3d8 38% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! You now have 119 gold pieces (gained 10). You now have 129 gold pieces (gained 10). You now have 142 gold pieces (gained 13). Sigmund comes into view. Casting: Jinxbite (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund shouts! Sigmund is lightly wounded. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is moderately wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. A magic dart appears from out of thin air! The magic dart hits you! You shoot a sling bullet. The sprites lose interest in your situation. You shoot a sling bullet. A magic dart appears from out of thin air! The magic dart hits you. You shoot a sling bullet. You shoot a sling bullet. You shoot a sling bullet. Something hits you. You shoot a sling bullet. You shoot a sling bullet. A magic dart appears from out of thin air! The magic dart hits you. Something hits you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. You shoot a sling bullet. Something hits you! You die... #...##.#.###.##............# .#.##.# #.....# #######..# ##.#.# ##.#..# #..# #...# ##...# #..# .†.#.# #.##.# ######..# ##.##.# #.# #.# #.......# ###.##.#.# ##.## #.####.## ##.## #.####...#####.# #.# #..# #.......{.@....# #.# .#.# ######...####### #.# .#.# ##.## #.# .#.# #.# #.# .#.# #.# ### #.# .#†# #.. ..# #.# .#.# ### #.# #.# ##.###### #.# #.# ..#.....# #.####.### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 6 endoplasms 3 hobgoblins A jackal (D:2) 4 quokkas 6 ball pythons 4 bats 3 frilled lizards (D:2) 2 goblins (D:1) 4 kobolds 7 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | keinz the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 57 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 89 | D:1 | Learned a level 2 spell: Jinxbite 97 | D:1 | Found Ote Imol's Antique Weapon Shoppe. 393 | D:1 | Found a faded altar of an unknown god. 401 | D:1 | Reached XP level 3. HP: 26/27 MP: 4/4 921 | D:2 | Encountered Sigmund 1176 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_shops, shop, basic_ecumenical_altar D:2: layout_loops_ring, minmay_pentomino_pile, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.4 Ranged Weapons | 3 | 3.2 Dodging | | 2.2 Spellcasting | | 1.2 Hexes | | 3.3 Fire Magic | | 1.2 Action || total ---------------------------++------- Fire: Sling || 123 Cast: Jinxbite || 3 Ability: Hop || 1 Armour: Robe || 33 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1380 | 1263 | 117 | 45 | 950 | 2 | 690.0 | Dungeon | 1380 | 1263 | 117 | 45 | 950 | 2 | 690.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 904 daAuts D:2: 476 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+