keinz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (1, 26, D:1) a staff of cold (2, 8, D:1) a +0 leather armour (16, 9, D:1) a +0 club (18, 2, D:1) a staff of fire (20, 35, D:1) a rat skeleton (24, 30, D:1) a +0 robe (25, 22, D:1) a +0 whip (27, 6, D:1) a +0 hand axe a +0 chain mail (40, 19, D:1) a hobgoblin corpse (skeletalised by now) (43, 34, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (8, 3, D:2) a +0 robe (13, 5, D:2) a +0 club (15, 18, D:2) a +0 dagger (17, -5, D:2) an adder skeleton (27, -19, D:2) a +0 robe (27, 2, D:2) a +4 short sword 2 poisoned darts (31, -18, D:2) a +0 dagger (37, -8, D:2) a ball python corpse (skeletalised by now) (37, -6, D:2) a rat corpse (skeletalised by now) (39, -7, D:2) a frilled lizard skeleton (45, -1, D:2) a rat corpse (skeletalised by now) (46, -1, D:2) a +0 short sword Level 3 of the Dungeon (8, -9, D:3) a +0 sling (17, -14, D:3) a +0 hand axe (17, -12, D:3) a +0 falchion (19, -14, D:3) the +5 spear of Malaise {freeze, ^Contam rElec rC+ Str+3 Int+5} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (19, -12, D:3) a +0 mace (35, -31, D:3) a +0 flail