keinz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (0, 1, D:1) a +0 club (2, -10, D:1) a bat corpse (skeletalised by now) (5, -10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (5, -9, D:1) a ball python corpse (skeletalised by now) (5, 10, D:1) a +0 whip (6, 14, D:1) a +0 mace (8, 3, D:1) a hobgoblin skeleton (10, -18, D:1) a hobgoblin corpse (skeletalised by now) (18, -38, D:1) a +0 dagger (23, 1, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (24, 10, D:1) a ball python corpse (skeletalised by now) (25, 9, D:1) a jackal corpse (skeletalised by now) (26, 8, D:1) a jackal corpse (skeletalised by now) (27, -15, D:1) a +0 club a +0 dagger a goblin skeleton a goblin skeleton a quokka skeleton a jackal skeleton (28, 8, D:1) a +0 whip (29, -14, D:1) a +0 spear (30, 1, D:1) a quill talisman (33, -16, D:1) a jackal skeleton a jackal skeleton (36, 12, D:1) a +0 chain mail (41, -17, D:1) a +0 ring mail (42, 5, D:1) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (43, 4, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (6, -8, D:2) a frilled lizard corpse (skeletalised by now) (8, 17, D:2) a +0 club a goblin corpse (skeletalised by now) (10, -9, D:2) an adder corpse (skeletalised by now) (10, -3, D:2) a frilled lizard corpse (skeletalised by now) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (11, -2, D:2) a +0 whip (13, 1, D:2) an adder corpse (skeletalised by now) (15, 16, D:2) the necromancy staff of the Ghost {rElec rC- rN++ rCorr Necro} [staff of necromancy] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (17, 13, D:2) a +0 scale mail (20, 7, D:2) a medusa talisman (22, 17, D:2) a +0 scale mail (26, 14, D:2) a +0 ring mail (26, 15, D:2) a bat skeleton (27, 4, D:2) a bat skeleton (27, 11, D:2) a rat skeleton (28, 2, D:2) a +0 chain mail (30, 20, D:2) a +0 sling (37, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (40, -8, D:2) a +0 shortbow (43, -11, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (1, -2, D:3) a +2 short sword of protection a +0 hand axe a hobgoblin corpse (skeletalised by now) (8, -13, D:3) 7 gold pieces (17, 25, D:3) a +0 dagger (27, 23, D:3) a +0 scale mail (35, 25, D:3) a +0 scale mail (38, 28, D:3) a rimehorn talisman (42, 22, D:3) a staff of air (53, 3, D:3) a rat skeleton (53, 7, D:3) a +0 hand axe (55, 14, D:3) a +0 dagger an orc corpse (skeletalised by now) (56, 14, D:3) a +0 giant club an ogre corpse (skeletalised by now) (58, 27, D:3) 5 poisoned darts Level 4 of the Dungeon [Shop] Mojoym's Weapon Shop the +4 hand axe "Ogarapar" {freeze, *Noise rCorr Dex+5 Stlth+} (621 gold) *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 dire flail of venom (299 gold) a +0 sling (19 gold) 3 poisoned darts (23 gold) a +0 hand axe (39 gold) a +0 mace (39 gold) a +0 orcbow (52 gold) (0, 0, D:4) a +0 club (0, 19, D:4) a +0 ring mail (0, 39, D:4) a +0 trident (1, 42, D:4) an adder skeleton (5, 35, D:4) a ball python skeleton (11, 36, D:4) a jackal skeleton (13, 4, D:4) a +0 dagger (14, 5, D:4) a +0 plate armour a +4 dagger (16, 2, D:4) a +0 whip (18, 34, D:4) a +0 robe (21, 15, D:4) a quokka skeleton (21, 33, D:4) a +0 leather armour (22, 28, D:4) a +2 robe of fire resistance a +0 scythe the human skeleton of Sigmund (26, 6, D:4) a jackal corpse (skeletalised by now) (30, 49, D:4) a +0 leather armour (32, 3, D:4) a +0 heavy dire flail (32, 8, D:4) a +0 ring mail (34, 17, D:4) a +0 flail (34, 23, D:4) a +0 short sword (36, 33, D:4) a +0 leather armour a +0 rapier the human skeleton of Eustachio (46, 2, D:4) a +0 giant club an ogre corpse (skeletalised by now) (47, 17, D:4) a ball python skeleton Level 5 of the Dungeon (5, -4, D:5) a +0 leather armour a +0 hand axe an orc skeleton (7, 2, D:5) a +0 flail (8, -21, D:5) a +0 pair of gloves (8, -1, D:5) a black bear skeleton (12, 1, D:5) an adder skeleton (16, -24, D:5) a +0 orcbow a centaur skeleton (20, -18, D:5) the storm talisman of Liberty {rC+ Dex+3 Stlth+} [storm talisman] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (21, 14, D:5) an adder skeleton (23, 19, D:5) a +0 leather armour (24, 12, D:5) a +0 spear (25, 15, D:5) a +0 pair of gloves (26, -22, D:5) a +0 ring mail (34, 20, D:5) a +0 dagger (40, 13, D:5) a jackal corpse (skeletalised by now) (41, 13, D:5) a jackal corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (8, -46, D:6) a +0 ring mail (10, -8, D:6) a +0 mace (19, -1, D:6) a +0 giant club an ogre corpse (skeletalised by now) (30, -35, D:6) an iguana skeleton (35, -47, D:6) a +0 sling (48, -22, D:6) a +0 troll leather armour a troll skeleton (55, -14, D:6) a +2 dagger of holy wrath (57, -40, D:6) a yak corpse (skeletalised by now) (58, -40, D:6) a +0 dagger a +0 robe (59, -40, D:6) a yak corpse (skeletalised by now) (63, -35, D:6) a +0 mace an orc skeleton (65, -40, D:6) a +0 robe a +0 dagger Level 7 of the Dungeon (7, 20, D:7) a +0 dagger (11, 24, D:7) a +0 shortbow a +3 trident of draining (14, 32, D:7) a +0 trident a +0 robe an orb of stardust (16, 16, D:7) a spore talisman (28, 12, D:7) a +0 leather armour (29, 40, D:7) a +0 short sword a +0 dagger a +0 scale mail (30, 40, D:7) a +0 club 2 boomerangs (31, 40, D:7) a +0 club a +0 scale mail a +0 flail a +0 leather armour Level 8 of the Dungeon (7, -19, D:8) a +0 heavy falchion (8, -33, D:8) a +0 dagger a +0 leather armour (9, -19, D:8) a +0 chain mail (11, -27, D:8) a +0 leather armour (13, -33, D:8) a +0 mace a +0 leather armour (13, -30, D:8) a +0 war axe a +0 leather armour (14, -31, D:8) a +3 hand axe a +0 dagger a +0 robe (15, 1, D:8) a +0 flail a +0 leather armour (15, 2, D:8) a +0 rapier a +0 plate armour (15, 3, D:8) a +0 falchion (17, 5, D:8) a +0 hand axe (24, -19, D:8) a +0 dagger (25, -31, D:8) a -2 demon whip of venom (32, -27, D:8) a +0 hand axe (33, -28, D:8) a +0 hand axe (33, -26, D:8) the +7 hand axe of Otae {speed, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (34, -29, D:8) a +0 robe (34, -27, D:8) a +0 hand axe (47, 0, D:8) a +0 chain mail (52, -31, D:8) a +0 whip a +0 club (53, -31, D:8) a +0 club a +0 club a +0 robe a +0 whip (54, -32, D:8) a +0 halberd Level 9 of the Dungeon [Shop] Ryong's Assorted Antiques a +0 mace (93 gold) the +2 pair of gloves of Noon {Bane MP-12 Str+7 Slay+3} (731 gold) Bane: It inflicts you with a random bane when you equip it. MP-12: It affects your magic capacity (-12). Str+7: It affects your strength (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a scroll of blinking (294 gold) a condenser vane (1240 gold) a box of beasts (1240 gold) a lightning rod (4/4) (1240 gold) a lightning rod (4/4) (1240 gold) a scroll of fear (124 gold) a phial of floods (1240 gold) [Shop] Oniemyrr's Magic Scroll Shop a scroll of immolation (86 gold) a scroll of identify (43 gold) a scroll of noise (21 gold) (0, 0, D:9) a +0 longbow (21, -24, D:9) a +0 robe (27, -8, D:9) 2 poisoned darts a +0 club a +1 dagger of venom (27, -7, D:9) a +1 short sword of venom 6 stones a +0 whip (28, -7, D:9) a +2 short sword of venom (29, -9, D:9) a +0 dagger (29, -7, D:9) a +0 dagger (31, -38, D:9) a +0 buckler a +0 ring mail a +0 spear (32, -40, D:9) a +0 orcbow (32, -39, D:9) a +0 club (36, -38, D:9) a +0 club (37, -22, D:9) a +0 dagger (37, -21, D:9) a stone a +0 short sword a +0 dagger (37, -20, D:9) a +0 short sword (37, -19, D:9) a +0 dagger (38, -19, D:9) a stone a +0 club 2 poisoned darts a +0 short sword (42, -7, D:9) a +0 halberd a +0 robe a +0 falchion a +0 robe (48, -27, D:9) a +0 dagger (48, -7, D:9) a +0 falchion a +0 robe (49, -7, D:9) a +5 short sword a +0 robe (50, -7, D:9) a +0 mace a +0 robe (53, -38, D:9) a +0 whip Level 10 of the Dungeon (4, -33, D:10) a +0 leather armour a +0 falchion (4, -32, D:10) a +0 plate armour a +0 hand axe a +0 club (6, -34, D:10) a +0 whip (7, -34, D:10) a +0 chain mail a +4 hand axe (9, -33, D:10) a +0 chain mail a +0 flail (11, -33, D:10) 5 poisoned darts (12, -34, D:10) a +0 giant club a +0 giant club (14, -24, D:10) a +0 robe (15, -3, D:10) a +0 chain mail (18, -10, D:10) a +0 flail (47, -36, D:10) a +0 whip (49, -14, D:10) a +0 ring mail (52, -15, D:10) a +0 war axe Level 11 of the Dungeon (0, 0, D:11) a +0 morningstar (0, 7, D:11) a +0 giant club a +0 giant spiked club (6, 30, D:11) a scroll of identify (20, 15, D:11) a +0 quarterstaff (21, 48, D:11) a +0 club (22, 15, D:11) 4 large rocks (22, 16, D:11) a +0 mace (22, 61, D:11) a +0 dagger 2 stones (23, 60, D:11) a +1 whip of distortion a +0 dagger a +0 short sword 15 poisoned darts (23, 61, D:11) a +0 short sword 3 stones (39, 26, D:11) 3 poisoned darts (46, -1, D:11) a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a +0 mace (11, -41, D:12) 5 datura-tipped darts (16, -11, D:12) a +0 ring mail (18, -12, D:12) a ring of flight (26, -13, D:12) a +0 chain mail a +0 hand axe a +0 orcbow (26, -12, D:12) a +0 leather armour a +0 trident (27, -14, D:12) a +0 leather armour a +0 war axe (27, -13, D:12) a +0 flail of protection (28, -16, D:12) 3 large rocks (28, -15, D:12) a +0 scale mail a +0 whip a +0 scale mail a +0 falchion a +0 robe a +0 dagger (31, 9, D:12) a +0 hand axe (51, -29, D:12) a +0 spear (52, -28, D:12) a parchment of Blink Level 13 of the Dungeon [Shop] Xiweugia's Antique Weapon Boutique the +8 dire flail "Fodeip" {vamp, +Blink Int+2} (1317 gold) +Blink: It lets you blink. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +1 heavy broad axe (417 gold) a +0 heavy trident (149 gold) a +1 short sword of draining (223 gold) the +12 longbow "Zephyr" {Salvo, Fly Dex+5} (1630 gold) Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +1 scimitar "Kihoixtecri" {drain, rN+} (486 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +8 great sword "Kidouhat" {antimagic, Bane rF+ rN+} (1587 gold) Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a +2 spear of venom (280 gold) the +7 demon blade "Dommurev" {venom, *Slow rElec rC+ rN+} (1522 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. [Shop] Vyrejeank's General Store a manual of Hexes (1680 gold) the +4 dagger "Tattletale" {freeze, ^Fragile rN+ rCorr Dex+3} (863 gold) ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 ring mail of fire resistance (441 gold) a phantom mirror (inert) (840 gold) (0, 0, D:13) a +0 ring mail (8, 0, D:13) a +0 orcbow (9, 1, D:13) the +9 glaive of the Zealous God {drain, Bane rC+ Will++} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (9, 2, D:13) a +0 shortbow (10, 0, D:13) a +0 orcbow (13, 11, D:13) a potion of curing (16, 10, D:13) 8 gold pieces the Ecumenical Temple Level 1 of the Orcish Mines (11, -7, Orc:1) a +0 dagger a +0 robe (12, -6, Orc:1) a +0 battleaxe a +0 plate armour a +0 dagger a +0 leather armour (12, -5, Orc:1) a +0 dagger a +0 dagger (17, -7, Orc:1) 7 gold pieces (21, 12, Orc:1) 17 gold pieces (22, 14, Orc:1) 19 gold pieces (23, 14, Orc:1) 14 gold pieces (25, 2, Orc:1) a +0 dagger a +0 ring mail (25, 3, Orc:1) a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 war axe a +0 plate armour (26, 5, Orc:1) a +0 hand axe a +0 chain mail (27, 1, Orc:1) a +0 dagger (27, 2, Orc:1) a +3 war axe a +0 plate armour a +0 club a +0 leather armour (27, 3, Orc:1) a +0 flail (27, 5, Orc:1) a +0 hand axe (32, 2, Orc:1) a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) an orb of stardust (5, 9, Lair:1) a +0 ring mail (11, -12, Lair:1) a +0 rapier (37, 2, Lair:1) a +0 helmet (56, 0, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (0, 0, Lair:2) a parchment of Stone Arrow (5, 5, Lair:2) a +1 robe of positive energy a +0 dagger (11, 10, Lair:2) a +0 scimitar of flaming (40, 17, Lair:2) a +0 flail (46, 33, Lair:2) a wellspring talisman (48, -5, Lair:2) the +0 mace "Kuruutinn" {protect, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (53, 30, Lair:2) a parchment of Summon Small Mammal (55, -3, Lair:2) a +0 dagger of venom Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 troll leather armour (1, 1, Lair:3) 7 gold pieces (9, 23, Lair:3) a parchment of Apportation (14, -17, Lair:3) a +2 whip of electrocution (16, -12, Lair:3) a sanguine talisman (17, 24, Lair:3) a +0 robe (25, -26, Lair:3) the +5 dagger "Uratzipt" {elec, rF+++ Will- Dex+3 SInv} rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (29, -25, Lair:3) a +0 scale mail (42, -9, Lair:3) 5 large rocks (44, -24, Lair:3) a +0 flail a +0 robe (45, -24, Lair:3) a +0 war axe a +0 robe (46, -24, Lair:3) a +0 trident a +0 robe (51, -7, Lair:3) a staff of necromancy Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (23, 16, Lair:4) a +0 leather armour (31, 11, Lair:4) a +0 dagger (31, 14, Lair:4) 2 flux baubles (37, 16, Lair:4) a +0 robe (47, 27, Lair:4) a +0 quarterstaff (48, 0, Lair:4) a +0 mace (50, 11, Lair:4) a parchment of Stone Arrow Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 plate armour (3, -9, Lair:5) a +0 spear a parchment of Freeze (5, -16, Lair:5) 6 datura-tipped darts (6, -8, Lair:5) a +0 trident (9, -17, Lair:5) a ring of flight an amulet of guardian spirit an amulet of chemistry an amulet of the acrobat (19, -3, Lair:5) a +0 ring mail (24, -4, Lair:5) a +0 scale mail (29, 16, Lair:5) a +0 orcbow (36, 21, Lair:5) a +0 giant club (36, 22, Lair:5) the +7 sling of Tergiversation {flame, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (39, 22, Lair:5) a +0 mace (48, 12, Lair:5) a +0 sling (49, 3, Lair:5) a +0 ring mail (59, -8, Lair:5) a +0 plate armour (69, -19, Lair:5) a ring of flight (69, -16, Lair:5) a +0 demon whip of venom