Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 13347823718366555087 37 keinz the Vexing (level 3, -2/27 HPs) Began as a Formicid Hexslinger on June 9, 2026. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:00 (799 turns). keinz the Vexing (Formicid Hexslinger) Turns: 799, Time: 00:01:00 Health: -2/27 AC: 2 Str: 12 XL: 3 Next: 62% Magic: 0/4 EV: 11 Int: 12 God: Gold: 98 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +3 ring mail Wands e - a wand of charming (7) Scrolls p - a scroll of poison c - a scroll of blinking {unknown} e - 3 scrolls of identify {unknown} h - a scroll of fear {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of invisibility {unknown} j - a potion of resistance {unknown} Skills: + Level 2.1 Fighting * Level 3.2 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You kill the bat! You shoot a sling bullet. The sling bullet hits Terence! Terence is heavily wounded. Terence hits you with a +0 flail! You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. A giggling sprite leaps out and bonks Terence with his +0 flail. Terence is severely wounded. Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. A giggling sprite leaps out and smacks Terence with his own hand. Terence is almost dead. The jinxing sprites lose interest in you. Terence screams, "I hate trespassers!" Terence hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, heavily drained, chance to call a sprite on attack: 56%, 65% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. A giggling sprite leaps out and bonks Terence with his +0 flail. Terence is almost dead. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" .......## #....#[ ........# ###.... ........# #[### ........# #...# ........# ###.# ........# #.. ........# ### #.# @#######@####### .......@.......# ...............# ...............# ###### #..............# #..... #..............# #.#### #.....<........# #.#... #....[.........### #.#.## #........#...#...# #..... You could see Terence (very drained). Vanquished Creatures 3 dart slugs 5 endoplasms (D:1) 3 hobgoblins 3 quokkas 5 ball pythons 4 bats 3 frilled lizards (D:1) 2 goblins (D:2) 4 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | keinz the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 63 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 66 | D:1 | Learned a level 2 spell: Jinxbite 274 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 594 | D:2 | Found a faded altar of an unknown god. 785 | D:2 | Encountered Terence 799 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic D:2: layout_basic, angelslayer_ecumenical_altar_muddy, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.2 Fighting | 2 | 2.1 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 94 Cast: Jinxbite || 2 Armour: Robe || 13 None || 1 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 822 | 811 | 11 | 0 | 601 | 2 | 411.0 | Dungeon | 822 | 811 | 11 | 0 | 601 | 2 | 411.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 503 daAuts D:2: 319 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+