Dungeon Crawl Stone Soup version 0.35-a0-1222-gbabda3026e (webtiles) character file. Game seed: 7322527940805310254 28 keinz the Poker (level 3, 0/29 HPs) Began as a Merfolk Gladiator on Oct 5, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:55 (877 turns). keinz the Poker (Merfolk Gladiator) Turns: 877, Time: 00:00:56 Health: 0/29 AC: 4 Str: 16 XL: 3 Next: 12% Magic: 3/3 EV: 12 Int: 7 God: Gold: 61 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -6) A: (nimble swimmer 2), mertail, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 cloak Jewellery f - a ring of protection from fire Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} Potions j - a potion of heal wounds {unknown} Skills: + Level 3.1 Fighting + Level 5.3 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 65% 2 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You have hidden genetic potential. Message History The ball python completely misses you. x2; The adder bites you. You hit the adder. The adder is severely wounded. The goblin closely misses you. The ball python barely misses you. The ball python misses you. The adder completely misses you. You barely miss the adder. The adder is severely wounded. The goblin hits you but does no damage. The ball python bites you. The ball python grabs you. The ball python constricts you. The adder bites you. You are poisoned. The adder poisons you! You closely miss the ball python. You feel sick. The ball python bites you. The ball python constricts you. The adder bites you. The goblin hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. The adder bites you but does no damage. You hit the ball python. You kill the ball python! You feel sick. The goblin hits you but does no damage. The adder barely misses you. You miss the adder. The adder is severely wounded. You feel sick. The goblin hits you with a +0 dagger. The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. The adder is severely wounded. You feel very sick. The adder bites you but does no damage. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The adder closely misses you. It was a potion of mutation. You feel extremely strange. You feel a hidden potential growing inside you. You die... #.# #.# #.# ###########.# ♣♣♣♣♣♣ #...........# ♣♣♣♣....♣♣###♣...###..... ♣.....♣...##.....###.##.# .......g..##.........##.. #.....S@...........##### ....:....##......##.### # ...########......##...### . #............... #[...>.......... #............... #......#...).... #......#.......[ #......#........ You could see an adder and a goblin. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) A hobgoblin (D:1) 2 jackals (D:1) 4 quokkas 4 ball pythons 3 bats (D:1) 3 endoplasms 3 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | keinz the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 345 | D:1 | Reached XP level 2. HP: 19/23 MP: 2/2 437 | D:1 | Reached skill level 5 in Polearms 491 | D:1 | Found a faded altar of an unknown god. 783 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 876 | D:2 | HP: 1/29 [goblin/+0 dagger (3)] 877 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 877 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, chequers_ecumenical_altar_island, st_stairs_3 D:2: layout_basic, minivault_26, darby_gloom_lake Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.3 Fighting | 3 | 3.1 Throwing | | 2.0 Dodging | | 4.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 90 Melee: Trident || 90 Drink: Mutation || 1 Stab: Sleeping || 1 Armour: Leather armour || 62 Dodge: Dodged || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 868 | 841 | 27 | 0 | 657 | 2 | 434.0 | Dungeon | 868 | 841 | 27 | 0 | 657 | 2 | 434.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 764 daAuts D:2: 104 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+