kim1000 Level 1 of the Dungeon [Shop] Zinu's Weapon Shop a +0 club (5 gold) the +8 demon trident "Rift" {distort, reach+} (1172 gold) It cannot be enchanted further. a +5 heavy broad axe (475 gold) a +0 dagger (22 gold) 4 large rocks (66 gold) a +2 dagger of venom (158 gold) a +0 short sword (33 gold) the +7 sling "Lokumu" {drain, Int+4} (584 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 quarterstaff (55 gold) the +7 flail of Fortitude {elec, rF+ rCorr Int+2 Dex+3} (811 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, 20, D:1) a +0 mace (2, 6, D:1) a +0 sling (3, 40, D:1) a rat corpse (skeletalised by now) (3, 47, D:1) a +0 dagger (6, 4, D:1) a +0 leather armour (9, 10, D:1) a +0 club a goblin skeleton (10, 12, D:1) a bat skeleton (12, 11, D:1) a +0 short sword (12, 42, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, 17, D:1) a frilled lizard skeleton (14, 18, D:1) a +0 club (23, 5, D:1) a rat corpse (skeletalised by now) (24, 24, D:1) a hobgoblin skeleton (27, 17, D:1) 5 atropa-tipped darts (27, 29, D:1) a +0 pair of gloves (30, 33, D:1) a +0 leather armour (48, 10, D:1) a +0 dagger (51, 26, D:1) a bat corpse (skeletalised by now) (53, 12, D:1) a hobgoblin corpse (skeletalised by now) (60, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (8, 2, D:2) a +0 long sword (13, -9, D:2) a bat corpse (skeletalised by now) (29, 14, D:2) a quokka corpse (skeletalised by now) (31, 6, D:2) a frilled lizard skeleton (35, -1, D:2) a +0 dagger (47, 19, D:2) a rat skeleton (53, 7, D:2) a +0 short sword (60, 23, D:2) a +0 leather armour (63, 10, D:2) a +0 buckler Level 3 of the Dungeon (0, 1, D:3) a +4 whip 4 stones (3, 12, D:3) a hobgoblin corpse (skeletalised by now) (6, 17, D:3) a +0 short sword (8, -12, D:3) a rat skeleton a rat skeleton (9, -12, D:3) a river rat skeleton (17, -8, D:3) a +0 dagger a goblin skeleton a bat skeleton (18, -14, D:3) a +0 sling (18, -10, D:3) a jackal skeleton (19, -8, D:3) a jackal skeleton (30, 11, D:3) an inkwell talisman (30, 16, D:3) a +0 club a +0 leather armour (33, -5, D:3) a +0 spear (33, 18, D:3) a +0 club (38, 14, D:3) a +0 hand axe (39, -1, D:3) a hobgoblin corpse (skeletalised by now) (51, 10, D:3) a +0 leather armour (51, 12, D:3) a bat skeleton Level 4 of the Dungeon (0, 0, D:4) a scroll of immolation (3, 47, D:4) a +0 whip 5 stones a kobold corpse (skeletalised by now) (8, 1, D:4) a +0 sling (12, 57, D:4) a +0 short sword (12, 58, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (13, 56, D:4) a +0 hand axe an orc corpse (skeletalised by now) (13, 58, D:4) a +0 dagger a +0 robe (38, 48, D:4) a +0 club (38, 51, D:4) a +0 short sword a kobold corpse (skeletalised by now) (49, 19, D:4) an adder corpse (49, 22, D:4) a +0 dagger a goblin skeleton (52, 2, D:4) a +0 hand axe of freezing (59, 42, D:4) a +0 falchion a +0 leather armour (60, 7, D:4) a +2 dagger of venom a goblin corpse (61, 8, D:4) a +0 dagger an orc corpse