kim1000 Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (6, 21, D:1) a +0 short sword a kobold corpse (skeletalised by now) (9, -1, D:1) a +0 sling (12, -23, D:1) a quokka skeleton (15, -19, D:1) a +0 dagger (18, -19, D:1) a jackal skeleton (23, 7, D:1) a rat corpse (skeletalised by now) (33, 16, D:1) a frilled lizard corpse (skeletalised by now) (33, 17, D:1) a +2 vampiric dagger a goblin corpse (skeletalised by now) (35, 17, D:1) a hobgoblin corpse (skeletalised by now) (36, -6, D:1) a bat skeleton (48, -19, D:1) a rat corpse (skeletalised by now) (48, -16, D:1) a +0 club (50, -6, D:1) a frilled lizard skeleton (52, -24, D:1) a +0 whip (53, 31, D:1) a +0 dagger (59, -10, D:1) a +0 club 2 stones (61, 26, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Idoudwirph's Weapon Shoppe 2 poisoned darts (14 gold) 5 poisoned darts (36 gold) a +2 quarterstaff of distortion (294 gold) a +0 orcbow (48 gold) the +8 flail of Chance {flame, rElec rPois Will+ SInv} (891 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a +0 falchion (36 gold) 2 boomerangs (48 gold) a +0 short sword (36 gold) (0, 0, D:2) a +0 dagger (12, -18, D:2) a jackal skeleton (13, -15, D:2) a +0 mace (13, -14, D:2) a +0 club (14, -16, D:2) a +0 dagger a +0 robe (19, -20, D:2) a +0 short sword (21, -29, D:2) a +0 scythe a +0 robe (22, -29, D:2) a +0 dagger (29, -18, D:2) a +0 mace (29, 15, D:2) an adder skeleton (30, -14, D:2) a +0 club a goblin skeleton (35, 22, D:2) a +0 whip a stone (39, 20, D:2) a rat corpse (skeletalised by now) (44, -17, D:2) a +0 chain mail (44, -6, D:2) a +0 spear (62, 13, D:2) 3 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 ring mail (0, 1, D:3) 3 stones a +0 club a kobold skeleton (5, -7, D:3) a +0 dagger (8, 8, D:3) a +0 ring mail (11, 35, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (19, 4, D:3) a +0 club (19, 6, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (19, 16, D:3) a +0 short sword (22, -4, D:3) a +0 trident a +0 ring mail an orc skeleton (25, 29, D:3) a frilled lizard corpse (skeletalised by now) (37, 7, D:3) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (38, 7, D:3) a +0 hammer (40, -1, D:3) a +0 rapier (41, -13, D:3) a +0 club Level 4 of the Dungeon (9, 7, D:4) a +0 short sword (12, 4, D:4) 6 poisoned darts (24, -11, D:4) a +1 dagger of draining (27, -14, D:4) a +0 giant club (40, -11, D:4) a hobgoblin skeleton (40, -10, D:4) a hobgoblin skeleton (41, -8, D:4) a +0 club a goblin skeleton (44, -35, D:4) a +0 trident a +0 ring mail an orc corpse (skeletalised by now) (45, -37, D:4) a +0 mace a +0 short sword a +0 ring mail an orc skeleton (45, -36, D:4) a +0 dagger a +0 robe (45, -14, D:4) a +0 dagger a +0 sling (45, -13, D:4) a +0 dagger a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton a goblin skeleton (45, -12, D:4) a +0 club a boomerang a +0 robe (46, -14, D:4) a +0 short sword 4 poisoned darts a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 sling an orc skeleton an orc skeleton a goblin skeleton (47, -38, D:4) a +0 trident a +0 leather armour an orc skeleton (47, -14, D:4) a +0 war axe a +0 chain mail a +0 club a +0 club a +0 whip a +0 helmet a +0 animal skin a +0 club a +0 dagger an orc skeleton a goblin skeleton a goblin skeleton (52, -24, D:4) a +0 dagger a goblin skeleton (53, -15, D:4) a +0 hand axe a +0 leather armour an orc skeleton (54, -33, D:4) a +0 club 3 boomerangs a +0 leather armour (54, -14, D:4) a +0 hand axe (54, 2, D:4) 4 poisoned darts a +0 club a kobold corpse (skeletalised by now) (55, -36, D:4) the +0 scale mail of the Raven {Harm rN++ SInv Stlth-} Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (55, -16, D:4) a +0 dagger (56, -33, D:4) a black bear skeleton (56, 3, D:4) a ball python corpse (skeletalised by now) (58, -37, D:4) a +0 club a kobold skeleton (58, -15, D:4) an adder skeleton Level 5 of the Dungeon (7, -14, D:5) a +1 helmet (47, 0, D:5) a +0 club (50, 4, D:5) a +0 flail (51, -15, D:5) a +0 giant spiked club (52, -15, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, -7, D:6) a +0 giant club (25, -24, D:6) a +1 hand axe of electrocution a +0 helmet a +0 plate armour (25, -21, D:6) a +0 hand axe 5 poisoned darts a +0 ring mail (27, -19, D:6) a +0 whip (28, -17, D:6) a +0 pair of gloves (37, -41, D:6) a +0 flail a +0 whip a +0 ring mail a +0 short sword a +0 chain mail (38, -41, D:6) a +0 whip (40, -28, D:6) a +0 shortbow (62, -13, D:6) a +0 long sword Level 7 of the Dungeon [Shop] Zin's Purification Station 2 potions of curing (270 gold) (0, 0, D:7) a +0 quarterstaff (3, -13, D:7) a +0 leather armour (4, 6, D:7) a +4 vampiric trident a +0 robe an orb of mesmerism (11, -12, D:7) a +0 short sword a +0 leather armour 3 stones a +0 dagger (11, -11, D:7) 8 poisoned darts a +0 dagger (12, -11, D:7) a +0 dagger (13, -11, D:7) 6 poisoned darts a +0 short sword (13, -9, D:7) a +0 whip (14, -9, D:7) a +0 dagger a +0 robe (15, -7, D:7) a +0 club a +0 club a +0 whip a +0 whip a +0 flail a +0 robe a +0 whip (18, -1, D:7) a +0 orcbow a +0 spear (21, -17, D:7) a +0 dagger a +0 robe a +0 whip a +0 leather armour (22, -18, D:7) a +3 spear a +2 robe of resistance (23, -12, D:7) the +9 long sword of Victory {heavy, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (23, -11, D:7) a +0 chain mail (23, 12, D:7) a +0 short sword (24, -14, D:7) a +0 hand axe (24, -10, D:7) a +0 whip (24, 7, D:7) a parchment of Passage of Golubria (25, -9, D:7) a +2 dagger of holy wrath a +0 leather armour a +0 quarterstaff a +0 whip a +0 dagger a curare-tipped dart a +0 dagger (26, -10, D:7) a +0 dagger (31, -10, D:7) a +0 dire flail a +0 giant club (33, -10, D:7) a +0 short sword (40, -12, D:7) 2 poisoned darts (44, -22, D:7) 2 poisoned darts (51, -1, D:7) a +0 falchion of freezing a +1 whip of venom a +0 scale mail a +0 mace a +0 orcbow a +0 chain mail (51, 0, D:7) a +0 dagger a +0 robe (51, 1, D:7) a +0 hand axe a +0 ring mail a +0 hand axe a +0 ring mail a +0 club a +0 leather armour (52, -1, D:7) a +0 dagger 2 boomerangs a +0 club (52, 1, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (28, 25, D:8) a +0 hand axe (43, 22, D:8) a +2 mace a +0 robe (44, 15, D:8) a +0 scale mail (44, 23, D:8) a +0 spear (45, 22, D:8) a +1 mace a +0 robe a +0 flail a +0 spear (46, 23, D:8) a +3 great sword a +0 club a +0 leather armour a +0 robe a +0 dire flail a +0 robe (48, 22, D:8) a +0 club (50, -6, D:8) 6 poisoned darts a +0 short sword a +0 whip 4 stones a +0 dagger (50, -5, D:8) 5 poisoned darts a +0 whip a +0 whip the Necropolis (16, 48, Necropolis) a scroll of identify (16, 50, Necropolis) a scroll of amnesia (18, 18, Necropolis) a +0 whip of pain 6 poisoned darts (18, 46, Necropolis) a parchment of Searing Ray (19, 24, Necropolis) 5 poisoned darts a +0 club (19, 46, Necropolis) 17 gold pieces (21, 21, Necropolis) 7 poisoned darts a +0 dagger (22, 19, Necropolis) a +0 dagger a +0 robe (22, 20, Necropolis) a +1 whip of chaos 6 poisoned darts a +0 dagger a +0 robe (22, 46, Necropolis) a wand of iceblast (4) (23, 18, Necropolis) a +0 whip of distortion 6 poisoned darts (23, 21, Necropolis) a +2 dagger of venom (23, 46, Necropolis) a vision talisman (unseen) (24, 30, Necropolis) a +0 short sword of venom 3 poisoned darts (25, 48, Necropolis) 17 gold pieces (25, 50, Necropolis) 18 gold pieces (28, 27, Necropolis) 7 poisoned darts a +0 club (29, 23, Necropolis) a +0 short sword 5 poisoned darts (44, 55, Necropolis) 17 gold pieces (46, 50, Necropolis) a scroll of brand weapon (47, 52, Necropolis) a scroll of teleportation (54, 44, Necropolis) an orb of guile (unseen) (54, 55, Necropolis) 16 gold pieces (56, 45, Necropolis) a There-And-Back Book