Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 3069372378967455599 2 kim1000 the Apothecary (level 1, -1/11 HPs) Began as an Octopode Alchemist on Oct 20, 2026. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (69 turns). kim1000 the Apothecary (Octopode Alchemist) Turns: 69, Time: 00:00:09 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 36% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5930 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You miss the quokka. Your grab misses the quokka. The quokka bites you. The quokka barely misses you. You tentacle-slap the quokka. You grab the quokka. The quokka is moderately wounded. You constrict the quokka. The quokka closely misses you. You barely miss the quokka. The quokka is almost dead. You constrict the quokka. You kill the quokka! There are monsters nearby! There are monsters nearby! There are monsters nearby! The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm. You squeeze the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You die... #.....#.....:...#####.#. #####.#..........# ##.# ..#. .#........##. ##.#. ....# #......?.. #.#.# .....##)....### #.#.<. #..##$..#.## #.#.#.# #............#.###.#. #..#..###.##..# ## # #.#.@.# .# ## # #j..# . #....# # #....# #....b #...... #....... ##.##.... You could see an endoplasm and a bat (asleep). Vanquished Creatures A quokka (D:1) A ball python (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kim1000 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 69 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_cross_1, co_window_corner_a, co_window_corner_b, co_window_paths_c, co_window_unsneaky_path_e, co_window_corner_ca, co_window_paths_e, co_window_paths_d, glass_columns_b, glass_columns_a, glass_columns_a, minmay_hedge_maze Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 10 Constrict || 3 Tentacles || 2 Stab: Sleeping || 3 Armour: None || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 69 | 0 | 0 | 39 | 1 | 69.0 | Dungeon | 69 | 69 | 0 | 0 | 39 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 69 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+