Dungeon Crawl Stone Soup version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. Game seed: 1483502804116835410 24 kimjee729 the Conjurer (level 2, -12/15 HPs) Began as a Deep Elf Conjurer on Feb 2, 2026. Mangled by Sigmund ... wielding a +2 heavy scythe (17 damage) ... on level 3 of the Dungeon. The game lasted 00:06:16 (1528 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1528, Time: 00:06:17 Health: -12/15 AC: 0 Str: 4 XL: 2 Next: 79% Magic: 8/12 EV: 18 Int: 28 God: Gold: 45 SH: 0 Dex: 13 Spells: 4/7 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +1 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.22/turn g - ring of see invisible MPRegen 0.26/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +1 robe (melded) d - a +0 helmet e - a +0 pair of gloves f - a +0 pair of boots h - the +1 ring mail of Olo Faesch {Str+3 Dex+2} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Jewellery b - a +6 ring of intelligence (worn) g - a ring of see invisible (worn) Talismans c - an inkwell talisman (worn) Potions g - a potion of magic d - a potion of might {unknown} f - a potion of curing {unknown} k - 2 potions of heal wounds {unknown} l - a potion of moonshine {unknown} j - 2 potions of mutation {unknown} Skills: - Level 2.5 Dodging - Level 2.5 Stealth - Level 3.1 Spellcasting + Level 5.2(5.7) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 exclusion: floor, Sigmund Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Done exploring. There is a stone staircase leading down here. You climb downwards. Found a leather armour. There is a stone staircase leading up here. You see here a +0 leather armour. You see here a +0 leather armour. You encounter Sigmund the Dreaded. He is wielding a +2 heavy scythe. Found a ring mail. Press: ? - help, v - describe, . - travel Here: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (asleep) The floor. Sigmund is nearby! Sigmund screams, "Don't try to resist!" You encounter an adder. Found a stone staircase leading down. Sigmund casts a spell at you. You are confused. You bump into the closed door. You're too confused to move! You bump into the rock wall. You feel less confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (78% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund casts a spell at you. The magic dart hits you! Ouch! That really hurt! The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +2 heavy scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ##.....## ###...@.### ...........+ ###...P..### #..P♣..## #...♣P..## #PP..♣P.@.### #P.P. ♣♣P....###+# #.♣ ♣♣♣P...##;# ♣.....@..# PP.S..........# .♣P....###....# ........ .....# ....#.#.#........ ..###.#.#.#..#.### ......#..#.# ....>.#.# You could see Sigmund. Vanquished Creatures A dart slug (D:2) 2 ribbon worms (D:2) 3 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 3 bats 2 frilled lizards (D:2) 3 goblins 3 kobolds 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 514 | D:1 | Reached XP level 2. HP: 15/15 MP: 9/12 904 | D:1 | Learned a level 2 spell: Searing Ray 1052 | D:2 | Reached skill level 5 in Conjurations 1304 | D:2 | Identified the +1 ring mail of Olo Faesch {Str+3 Dex+2} 1507 | D:3 | Encountered Sigmund 1528 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, corner_web_ring D:2: layout_basic D:3: layout_loops_corners, serial_shops, shop, serial_forest, infiniplex_forest_side_room, infiniplex_forest_straight_4, infiniplex_forest_clump_small, infiniplex_forest_end_1, infiniplex_forest_lined_2, infiniplex_forest_clump_cross, uniq_sigmund, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.1 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 1 Read: Teleportation || 1 Enchant weapon || 1 Enchant armour || 1 Amnesia || 1 Armour: None || 2 Dodge: Dodged || 1 Form: Scroll || 1