Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16314522524527490983 42 kimjee729 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 23, 2026. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (1035 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1035, Time: 00:01:18 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 33% Magic: 2/10 EV: 11 Int: 24 God: Gold: 62 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery c - a ring of protection from fire Scrolls c - a scroll of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} j - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 30% 3 Inner Flame Hex/Fire 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Eringya's Surprising Cr Summ 4% N/A 69% 4 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll shouts! x2 The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll closely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip! The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You die... #.##.....### ###........... #.........j### #........... #)#####.#.# #j......#.# #.##.#######.###. #.#.##j## ...... #.#.#.@.#####...... #.#.#.............. #.#.#...#)#........ #.#.##.†....#...... #.#.###.#.#..### #.#...........# #.........####.# #..######## ## #..# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A ribbon worm (D:2) An endoplasm (D:1) 4 jackals (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 3 goblins (D:1) 2 kobolds 5 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 87 | D:1 | Reached XP level 2. HP: 1/15 MP: 0/8 386 | D:1 | Found a faded altar of an unknown god. 986 | D:2 | Reached skill level 5 in Conjurations 1007 | D:2 | Learned a level 2 spell: Searing Ray 1034 | D:2 | Reached XP level 3. HP: 14/19 MP: 3/10 1035 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, basic_ecumenical_altar, chequers_serial_rivers_room_a D:2: layout_loops_ring, kennysheep_decorative_pillar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Punch || 1 Cast: Magic Dart || 37 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 10