Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 10869217262157085678 127 kimjee729 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Mar 19, 2026. Killed from afar by a clockroach (13 damage) ... with a blast of sand ... on level 3 of the Dungeon. The game lasted 00:04:16 (1744 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1744, Time: 00:04:16 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 85% Magic: 7/12 EV: 12 Int: 25 God: Gold: 103 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Evoke Invisibility (28%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak c - a scarf of invisibility (worn) Jewellery d - a +4 ring of slaying (worn) Wands c - a wand of roots (7) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of acquirement {unknown} h - 2 scrolls of identify {unknown} Potions g - 2 potions of magic d - 2 potions of mutation {unknown} f - a potion of curing {unknown} j - a potion of invisibility {unknown} k - a potion of heal wounds {unknown} l - a potion of haste {unknown} Skills: - Level 3.2 Dodging - Level 3.0 Stealth + Level 4.3 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 13% 2 Scorch Fire 10% 2d5 13% 2 Inner Flame Hex/Fire 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Cause Fear Hex 2% N/A 65% 4 Forge Lightning Spire Air/Frge 5% 3d4 65% 4 Alistair's Intoxication Alch 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the dart slug! You enter the shallow water. Moving in this stuff is going to be slow. You encounter a clockroach and 2 dart slugs. Found a glowing drain. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. You encounter 2 clockroaches. You see here a dart slug corpse. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 81% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach! The clockroach is severely wounded. The searing ray misses the clockroach. The searing ray hits the dart slug. The dart slug is moderately wounded. (Press . to maintain the ray.) The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... #...........########..# ##..).......#### ##~.# #.........## B.###.~~# #.........# ..~##~~~# #.........# #≈w≈#≈~## #.........# #≈.≈#≈~# ###.....### #≈B≈#≈.# #.......# #≈B≈#≈.# #.#.#.#..# #≈@≈#≈~# #..#.#.#### #≈†≈#≈~# #. ..... ##....~# ....# ##.†.## ....# ##### ..# ..# You could see 3 clockroaches and a dart slug. Vanquished Creatures A jelly (D:2) A clockroach (D:2) 2 adders 4 dart slugs A ribbon worm (D:2) An orc (D:3) 4 endoplasms 4 hobgoblins 2 quokkas (D:1) 2 ball pythons 7 bats 7 frilled lizards 5 goblins 4 kobolds (D:1) 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 158 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 257 | D:1 | Learned a level 2 spell: Searing Ray 834 | D:2 | Reached skill level 5 in Conjurations 834 | D:2 | Reached XP level 3. HP: 4/19 MP: 5/10 1011 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1678 | D:3 | Encountered a phantom 1735 | D:3 | Found a glowing drain. 1744 | D:3 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic D:2: layout_basic, minmay_misc_feat_enclosed D:3: layout_rooms, mainiacjoe_overflow_chevrons, serial_shops, shop, gup_sewer_entry_pipe, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.2 Conjurations | 5 | 5.7 Spellcasting | 4 | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 56 | 28 || 84 Searing Ray | 1 | 6 || 7 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 1 | 5 || 6