Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 5394860827237982574 24 kimjee729 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Mar 22, 2026. Slain by Terence ... wielding a +0 short sword (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:17 (723 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 723, Time: 00:02:18 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 1/8 EV: 11 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of identify {unknown} e - a scroll of blinking {unknown} Potions f - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Magic courses through your body. Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +8 chain mail of ponderousness (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 short sword. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +8 chain mail of ponderousness (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 short sword. You die... Terence says, "Finally, peace and quiet." ##....###...##..## ###.. #.).......####### ####. #.......### ###.... #.......# ####...... ###......## #........# #.......## ###......... #.......# ######.....(....# #.......###.#.......#.....# #.......##@@..<...##.....## #.)....###.......##.....### #......# #..##.###......##. #.^....# #####.# #####..##. ######## ######### ####.. #.......###....# #.......#....... #............... ##########..†............ You could see Terence. Vanquished Creatures 5 endoplasms (D:1) 2 quokkas (D:1) 5 bats 3 frilled lizards (D:1) 3 goblins (D:1) 4 jackals (D:1) 3 kobolds A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Reached XP level 2. HP: 8/15 MP: 1/8 273 | D:1 | Learned a level 2 spell: Searing Ray 377 | D:1 | Reached skill level 5 in Conjurations 664 | D:2 | Encountered Terence 723 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 4 Drink: Magic || 1 Armour: Robe || 18 Dodge: Dodged || 21