Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9444317917346699548 14 kimjee729 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 31, 2026. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (584 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 584, Time: 00:00:55 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 2/8 EV: 11 Int: 22 God: Gold: 21 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of energy Jewellery b - an amulet of guardian spirit Scrolls c - a scroll of immolation {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Leda's Liquefaction Alch/Erth 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You encounter a gnoll. It is wielding a +0 whip. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) Okay, then. You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net. You encounter a frilled lizard. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The frilled lizard hisses angrily. The searing ray hits the gnoll. The gnoll is almost dead. The frilled lizard unfolds its giant frill. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .. #. #l ##j ..## .j# #)# #@# # ##.##.# #.######...#.# #............# ########...### ##.## #####.####### #...........# #.###.#####.# You could see 2 gnolls and a frilled lizard. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 4 endoplasms (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 272 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 302 | D:1 | Learned a level 2 spell: Searing Ray 562 | D:1 | You fall into a shaft and drop 1 floor! 584 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_a, co_window_corner_b, co_window_paths_c, co_window_cross_2, co_window_unsneaky_path_e, co_window_broadway_a, co_window_4corner_b, glass_columns_c, glass_columns_a, minmay_misc_feat_enclosed, roderic_serpentine_path D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a, chequers_serial_rivers_large_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 1 Armour: Robe || 2