Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 739676665970378956 128 kimjee729 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 4, 2026. Slain by a hell rat (7 damage) ... in a sewer. The game lasted 00:02:53 (1828 turns). kimjee729 the Conjurer (Deep Elf Conjurer) Turns: 1828, Time: 00:02:54 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 87% Magic: 2/12 EV: 11 Int: 31 God: Gold: 103 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + b - +6 ring of intelligence HPRegen 0.24/turn d - ring of see invisible MPRegen 0.26/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 103 gold pieces. Inventory: Missiles g - a throwing net Armour a - a +0 robe (worn) c - a +0 cloak (worn) f - a +0 helmet Jewellery b - a +6 ring of intelligence (worn) d - a ring of see invisible (worn) e - a ring of protection from fire Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of fear {unknown} e - 3 scrolls of identify {unknown} h - 2 scrolls of blinking {unknown} Potions g - a potion of magic f - 2 potions of brilliance {unknown} j - 2 potions of might {unknown} k - 2 potions of attraction {unknown} l - a potion of ambrosia {unknown} n - 2 potions of lignification {unknown} Skills: - Level 2.7 Dodging - Level 2.8 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (82% to hit) You focus your ray upon the hell rat. The searing ray hits the hell rat. The hell rat is moderately wounded. (Press . to maintain the ray.) The searing ray hits the hell rat! The hell rat is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (severely wounded, 82% to hit) You focus your ray upon the hell rat. The searing ray hits the hell rat. The hell rat is almost dead. (Press . to maintain the ray.) The hell rat bites you but does no damage. The searing ray misses the hell rat. The hell rat completely misses you. The searing ray hits the hell rat. The hell rat is almost dead. The hell rat bites you! Ouch! That really hurt! The searing ray hits the hell rat but does no damage. The hell rat is almost dead. You finish channelling your searing ray. The hell rat bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (almost dead, 82% to hit) You focus your ray upon the hell rat. The searing ray misses the hell rat. (Press . to maintain the ray.) The hell rat bites you! You die... ##### ###.~~### #~~~~..~# ##~.~...~## #~.~###†~~# ##~~# ##.~## #..~ #~~~# #~.# ##~~# #~~# #@~# #∩∩#∩?~~~r.†# #~~#!!~~.#.~# #..##!~~##..# #.~~#~.~#~..# ##.~##.##.~## #~~~###..~# ##~~~~~..## #~~~~~~.# You could see a hell rat. Vanquished Creatures A clockroach (D:3) Robin (D:2) 3 adders 2 river rats (Sewer) 5 dart slugs (D:3) A ribbon worm (D:2) An endoplasm (D:1) 7 hobgoblins 4 quokkas 3 ball pythons 4 bats 4 frilled lizards 6 goblins (D:2) 2 kobolds (D:1) 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kimjee729 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 567 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1048 | D:2 | Learned a level 2 spell: Searing Ray 1136 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1137 | D:2 | Encountered Robin 1142 | D:2 | Reached skill level 5 in Conjurations 1172 | D:2 | Killed Robin 1373 | D:2 | Encountered a great orb of eyes 1376 | D:2 | Found a faded altar of an unknown god. 1378 | D:2 | Encountered a great orb of eyes 1379 | D:2 | Encountered a golden eye 1379 | D:2 | Encountered a glass eye 1445 | D:2 | Found a glowing silver altar of Zin. 1645 | D:3 | Reached XP level 4. HP: 21/24 MP: 8/12 1712 | D:3 | Found a glowing drain. 1777 | Sewer | Entered a sewer 1805 | Sewer | Reached skill level 6 in Conjurations 1828 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, kennysheep_another_room, corner_web_ring, minmay_misc_feat_encased D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_watching_god, uniq_robin D:3: layout_basic, portal_sewer_entry_f, minmay_starry_boxes Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Dodging | | 2.7 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 18 || 81 Searing Ray | 5 | 6 || 11 Armour: Robe | 9 | 6 || 15 Dodge: Dodged | 2 | 3 || 5