kishechnik the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 0, D) a staff of fire (unseen) (36, 0, D) an amulet of the acrobat (36, 1, D) an amulet of magic regeneration (37, 0, D) the +1 robe of Parlour Games {Fly Regen+} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (37, 1, D) the +4 falchion "Killer Klown's Curse" {heavy, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (37, 3, D) 63 gold pieces (38, 0, D) a scroll of brand weapon (38, 1, D) the +7 rapier of Zutopob {venom, rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (38, 2, D) 45 gold pieces (39, 0, D) a staff of conjuration (unseen) (39, 1, D) a +1 chain mail of cold resistance (40, 0, D) a phantom mirror (40, 1, D) a +2 chain mail of fire resistance (41, 0, D) a Fen Folio (41, 1, D) a wand of iceblast (5) (42, 0, D) a staff of alchemy (unseen) (42, 1, D) a +2 pair of boots of rampaging (48, 0, D) a +6 ring of intelligence a +6 ring of intelligence (49, 1, D) a +4 war axe of venom (unseen) (49, 12, D) a +1 leather armour of cold resistance (49, 13, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +3 kite shield a +3 buckler (50, 0, D) a staff of alchemy (50, 1, D) a +0 rapier of holy wrath (unseen) (50, 12, D) a +0 scimitar of venom (50, 24, D) a +2 trident of freezing (50, 37, D) a staff of cold (51, 1, D) a +1 trident of freezing (51, 13, D) the +8 quarterstaff of Loukafer {freeze, ^Fragile Fly rF++ Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (51, 18, D) a +0 plate armour a +1 battleaxe of draining a +0 plate armour a +2 battleaxe of draining (51, 19, D) a +0 chain mail a +3 great sword (51, 24, D) a staff of air (51, 25, D) a +2 sling of flaming (51, 36, D) a +2 cloak of poison resistance (51, 37, D) a +3 scale mail of cold resistance (52, 13, D) a +1 buckler of reflection (52, 18, D) a +0 chain mail a +0 great mace of draining (52, 36, D) a +0 cloak of stealth (53, 0, D) a +2 falchion of holy wrath (53, 12, D) a staff of cold (53, 13, D) a +0 long sword a +5 broad axe the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (53, 18, D) a +0 plate armour a +0 battleaxe of freezing (53, 19, D) a +0 plate armour a +0 heavy great sword (53, 20, D) a +0 chain mail a +2 heavy battleaxe (53, 24, D) the +10 spear "Omelette" {venom, rN+ Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (53, 36, D) an amulet of regeneration (54, 1, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (54, 13, D) a +2 heavy dire flail (54, 24, D) a +3 scimitar of holy wrath (54, 36, D) a +4 vampiric falchion (55, 0, D) a +2 falchion of holy wrath (55, 13, D) a staff of cold (59, 36, D) a +2 halberd of protection (60, 36, D) a +2 morningstar of venom (60, 41, D) a +0 short sword of venom a +0 ring mail a +2 buckler (60, 42, D) a +0 long sword of holy wrath a +0 scale mail (61, 0, D) a +0 vampiric great sword (61, 8, D) a staff of fire (61, 16, D) an amulet of the acrobat (61, 26, D) a +3 halberd of venom (61, 36, D) a staff of air (61, 37, D) the +2 falchion of Mayhem {freeze, rElec Will+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. (61, 40, D) a +0 dagger a +0 ring mail (61, 41, D) a +0 longbow a +0 leather armour (61, 42, D) a +0 long sword a +0 shortbow a +0 rapier a +0 rapier a +0 leather armour (62, 0, D) a +4 spectral lajatang (62, 1, D) a staff of air (62, 9, D) a +0 antimagic shortbow (62, 17, D) the +1 ring mail "Geoqol" {rF+ rCorr Int-2} Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (62, 27, D) a staff of fire (62, 30, D) a +0 mace a +0 plate armour (62, 31, D) a +0 club (63, 17, D) a +2 heavy halberd (63, 26, D) a +1 ring mail of poison resistance (63, 28, D) a +0 dagger a +0 robe (63, 30, D) a +0 mace a +0 chain mail (63, 31, D) a +0 hand axe a +0 chain mail a +1 dagger of speed a +0 robe (63, 36, D) a +3 broad axe of venom (63, 41, D) a +0 shortbow a +0 short sword (64, 16, D) a +2 robe of willpower (64, 17, D) a +2 long sword of protection (64, 30, D) a +0 flail a +0 ring mail a +0 dagger a +0 leather armour (65, 26, D) a staff of death (69, 39, D) a +0 trident (70, 8, D) the staff "Zixaa" {rC+ rN+ Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (70, 37, D) a staff of air (70, 39, D) a +0 trident (70, 40, D) a +0 orcbow (70, 41, D) a +0 trident (71, 19, D) a +0 glaive a +0 robe (71, 20, D) a +0 dire flail a +0 robe (71, 26, D) a staff of death (71, 31, D) a +0 spear (71, 33, D) a +0 dagger a +0 robe (71, 39, D) a +0 trident 3 boomerangs (71, 40, D) a +0 trident (72, 8, D) the staff "Elackaas" {rF+ rN+ Str+5 Int-2 Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (72, 17, D) a staff of cold (72, 19, D) a +0 glaive a +0 robe (72, 26, D) a +3 heavy war axe (72, 27, D) a +4 heavy hand axe (72, 30, D) a +0 short sword a +0 robe (72, 31, D) a +0 spear (72, 39, D) a +0 trident (72, 40, D) a +0 trident (72, 41, D) a +0 trident of venom (73, 2, D) a +0 club a +0 leather armour (73, 17, D) the +6 whip of Zefe {drain, +Blink rElec rF++} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. +Blink: It lets you blink. (73, 27, D) a +1 heavy battleaxe (73, 36, D) a +1 scale mail of cold resistance (74, 2, D) a +0 falchion a +0 scale mail