ERROR in 'libutil.cc' at line 424: screen write out of bounds in region 0 (old: 0): (1,25) into (80,24) Version: Dungeon Crawl Stone Soup 0.33-a0-540-gceed6161e0 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8491233770935222742, deterministic pregen: 1 Command line: /usr/games/crawl-git-ceed6161e0 -name kjh0035 -rc /dgldir/rcfiles/crawl-git/kjh0035.rc -macro /dgldir/rcfiles/crawl-git/kjh0035.macro -morgue /dgldir/morgue/kjh0035/ -webtiles-socket /crawl-master/webserver/sockets/kjh0035:2024-12-06.02:56:26.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-ceed6161e0(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5802b5789ace]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ceed6161e0(_Z13do_crash_dumpv+0x43a) [0x5802b5797c1a]: do_crash_dump() /usr/games/crawl-git-ceed6161e0(_Z20crash_signal_handleri+0x1fa) [0x5802b5789faa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7a19b5a16320]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7a19b5a6fb1c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7a19b5a1626e]: /usr/games/crawl-git-ceed6161e0(+0x4baf3d) [0x5802b5796f3d]: /usr/games/crawl-git-ceed6161e0(_Z3diePKciS0_z+0x166) [0x5802b5797666]: die(char const*, int, char const*, ...) /usr/games/crawl-git-ceed6161e0(_Z7cgotoxyii10GotoRegion+0x68) [0x5802b5a4f3b8]: cgotoxy(int, int, GotoRegion) /usr/games/crawl-git-ceed6161e0(_Z7puttextiiRK17crawl_view_buffer+0x7e) [0x5802b5f0232e]: puttext(int, int, crawl_view_buffer const&) /usr/games/crawl-git-ceed6161e0(_Z10viewwindowbbP9animationP13view_renderer+0x55c) [0x5802b5e61fbc]: viewwindow(bool, bool, animation*, view_renderer*) /usr/games/crawl-git-ceed6161e0(_ZN7runrest4stopEb+0x45) [0x5802b5e2dbf5]: runrest::stop(bool) /usr/games/crawl-git-ceed6161e0(_Z6travelv+0x1175) [0x5802b5e3c485]: travel() /usr/games/crawl-git-ceed6161e0(_ZN12BaseRunDelay6handleEv+0x12c) [0x5802b57b6a2c]: BaseRunDelay::handle() /usr/games/crawl-git-ceed6161e0(_Z12handle_delayv+0x39) [0x5802b57b52c9]: handle_delay() /usr/games/crawl-git-ceed6161e0(+0xc32b08) [0x5802b5f0eb08]: /usr/games/crawl-git-ceed6161e0(+0xc335f5) [0x5802b5f0f5f5]: /usr/games/crawl-git-ceed6161e0(main+0x1f7) [0x5802b56c2257]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a19b59fb1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a19b59fb28b]: /usr/games/crawl-git-ceed6161e0(_start+0x25) [0x5802b56c2c75]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a19b5ae17a7 in __GI___wait4 (pid=2285659, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007a19b5ae17a7 in __GI___wait4 (pid=2285659, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005802b578a17c in call_gdb (file=0x7a19b5bd54e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2282817\000\000\000\000\000" #2 0x00005802b5797c38 in do_crash_dump () at dbg-asrt.cc:692 t = 1733453821 dir = "/dgldir/morgue/kjh0035/" name = "/dgldir/morgue/kjh0035/crash-kjh0035-20241206-025701.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'libutil.cc' at line 424: screen write out of bounds in region 0 (old: 0): (1,25) into (80,24)" file = 0x7a19b5bd54e0 <_IO_2_1_stderr_> #3 0x00005802b5789faa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {96768679555328}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007a19b5a1626e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005802b5796f3d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc64eb5900 "ERROR in 'libutil.cc' at line 424: screen write out of bounds in region 0 (old: 0): (1,25) into (80,24)", assert=false) at dbg-asrt.cc:818 No locals. #10 0x00005802b5797666 in die (file=file@entry=0x5802b5f3b6cb "libutil.cc", line=line@entry=424, format=format@entry=0x5802b5fb2980 "screen write out of bounds in region %d (old: %d): (%d,%d) into (%d,%d)") at dbg-asrt.cc:878 tmp = "screen write out of bounds in region 0 (old: 0): (1,25) into (80,24)", '\000' mesg = "ERROR in 'libutil.cc' at line 424: screen write out of bounds in region 0 (old: 0): (1,25) into (80,24)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffc64eb6218, reg_save_area = 0x7ffc64eb6120}} #11 0x00005802b5a4f3b8 in cgotoxy (x=x@entry=1, y=y@entry=25, region=region@entry=GOTO_CRT) at libutil.cc:424 sz = tl = #12 0x00005802b5f0232e in puttext (x1=1, y1=, vbuf=...) at libunix.cc:961 y = cell = 0x5802b74dea18 size = #13 0x00005802b5e61fbc in viewwindow (show_updates=show_updates@entry=true, tiles_only=tiles_only@entry=false, a=a@entry=0x0, renderer=renderer@entry=0x0) at view.cc:1470 vbuf = {m_size = {x = 52, y = 39}, m_buffer = 0x5802b7495818} updating = {val = @0x5802b6418b58, oldval = false} save = {region = GOTO_STAT, pos = {x = 1, y = 10}} anim_updates = true #14 0x00005802b5e2dbf5 in runrest::stop (this=0x5802b646f0d0 , clear_delays=true) at travel.cc:4669 need_redraw = need_redraw = #15 runrest::stop (this=0x5802b646f0d0 , clear_delays=true) at travel.cc:4649 need_redraw = #16 0x00005802b5e3c485 in stop_running (clear_delays=true) at travel.cc:653 No locals. #17 travel () at travel.cc:1161 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ceed6161e0/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ceed6161e0/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ceed6161e0/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: spicycebolla_arrival_transporter_tutorial layout_basic nicolae_the_louvre Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (42, 34): feature (stone_stairs_up_i) Marker #1, type 7 at (42, 35): position (48,31) Marker #2, type 7 at (48, 29): position (42,33) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, kjh0035 the Merfolk Gladiator. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a red potion. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. Your legs become a tail as you enter the water. A bat comes into view. The bat barely misses you. You puncture the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! f - a red potion A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! A kobold is nearby! Level annotation: 2 transporters Welcome back, kjh0035 the Merfolk Gladiator. Press ? for a list of commands and other information. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A bat comes into view. The kobold shouts! Found a robe and a ring mail. You barely miss the kobold. The bat hits you but does no damage. The kobold hits you with a +0 dagger. You closely miss the bat. The bat closely misses you. The kobold hits you with a +0 dagger. You barely miss the kobold. The bat hits you but does no damage. x2 The kobold barely misses you. You barely miss the bat. The bat closely misses you. The kobold barely misses you. You hit the kobold. You kill the kobold! The bat hits you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear an angry hiss. The goblin moves out of view. A goblin is nearby! A goblin is nearby! You reach to attack! You puncture the goblin! You kill the goblin! A bat comes into view. A ball python comes into view. The ball python moves out of view. The bat barely misses you. A ball python comes into view. The bat misses you. You barely miss the bat. The bat misses you. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. You barely miss the bat. The ball python hisses angrily. The bat completely misses you. The bat hits you but does no damage. The bat closely misses you. The ball python hisses angrily. You hit the bat. The bat is severely wounded. The bat misses you. You closely miss the bat. The bat is severely wounded. The bat closely misses you. The bat hits you but does no damage. You reach to attack! You hit the ball python. You kill the ball python! The bat barely misses you. Your Stealth skill increases to level 1! You reach to attack! You barely miss the bat. The bat is severely wounded. The bat closely misses you. x2 You closely miss the bat. The bat is severely wounded. The bat hits you. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. There are monsters nearby! There are monsters nearby! You barely miss the ball python. The bat hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. You puncture the ball python! You kill the ball python! The bat hits you but does no damage. The bat hits you but does no damage. You miss the bat. The bat is severely wounded. The bat closely misses you. You puncture the bat! You kill the bat! You have reached level 2! f - 3 red potions (gained 2) A hobgoblin comes into view. A hobgoblin is nearby! You reach to attack! The helpless hobgoblin fails to defend itself. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! You reach to attack! The helpless goblin fails to defend itself. You hit the goblin. You kill the goblin! A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! The goblin shouts! A bat comes into view. You puncture the goblin! You kill the goblin! The bat closely misses you. You miss the bat. The bat hits you but does no damage. You hit the bat but do no damage. The bat hits you but does no damage. You miss the bat. The bat misses you. You reach to attack! You hit the bat. The bat is heavily wounded. The bat barely misses you. You reach to attack! You miss the bat. The bat is heavily wounded. The bat misses you. You barely miss the bat. The bat is heavily wounded. The bat barely misses you. You reach to attack! You closely miss the bat. The bat is heavily wounded. The bat closely misses you. You reach to attack! You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +0 club. A kobold comes into view. It is wielding a +0 whip. A bat comes into view. There are monsters nearby! There are monsters nearby! Found a stone staircase leading down. You reach to attack! The kobold shouts! You hit the bat. The bat is moderately wounded. The bat misses you. You hit the bat. You kill the bat! You reach to attack! You barely miss the kobold. You barely miss the kobold. The kobold barely misses you. You barely miss the kobold. The kobold misses you. You closely miss the kobold. The kobold barely misses you. You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 2 gold pieces. Found a transporter. Found a staircase leading out of the dungeon. Your legs become a tail as you enter the water. Found an escape hatch in the floor. Found a transporter. g - a scroll labelled IDIPOL VOUMOSS No target in view! No target in view! No target in view! f - 4 red potions (gained 1) e - 4 javelins (gained 3) A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! You reach to attack! The helpless goblin fails to defend itself. You puncture the goblin! You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! h - a scroll labelled NAKKIU WAEQE Things that are here: a +0 dagger; a goblin corpse An endoplasm comes into view. Found 6 stones. Found a stone staircase leading down. An endoplasm is nearby! An endoplasm is nearby! You reach to attack! The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is severely wounded. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! You reach to attack! The helpless frilled lizard fails to defend itself. You hit the frilled lizard. The frilled lizard is heavily wounded. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A bat comes into view. A bat is nearby! Found a red potion. You reach to attack! The helpless bat fails to defend itself. You hit the bat. The bat is moderately wounded. The bat closely misses you. You reach to attack! You closely miss the bat. The bat is moderately wounded. The bat closely misses you. You barely miss the bat. The bat is moderately wounded. The bat barely misses you. You puncture the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. f - 5 red potions (gained 1) Your legs become a tail as you enter the water. i - a green potion There is a stone staircase leading down here. A goblin comes into view. It is wielding a +0 dagger. Found a leather armour. A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin shouts! You puncture the goblin! You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 dagger; a +0 leather armour; a goblin corpse A kobold comes into view. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold shouts! The kobold throws a stone. The stone barely misses you. You reach to attack! You barely miss the kobold. You hit the kobold but do no damage. The kobold hits you but does no damage. You closely miss the kobold. The kobold barely misses you. You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! g - 2 scrolls labelled IDIPOL VOUMOSS (gained 1) Things that are here: a +0 dagger; a +0 leather armour; a goblin corpse There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! You closely miss the kobold. The kobold closely misses you. You hit the kobold but do no damage. The kobold hits you with a +0 whip. You hit the kobold. The kobold is severely wounded. The kobold closely misses you. The kobold hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! A kobold is nearby! A kobold is nearby! You are too injured to fight recklessly! You hit the kobold. You kill the kobold! Your Stealth skill increases to level 2! Found a stone staircase leading down. You now have 11 gold pieces (gained 9). There is a stone staircase leading down here. You see here a scarf of harm. You now have 20 gold pieces (gained 9). You see here a +2 cloak. You see here a +0 whip. There is an open door here. You now have 33 gold pieces (gained 13). You now have 48 gold pieces (gained 15). Key pressed, stopping explore. You see here a +0 club. Found a pair of boots. You see here a +0 pair of boots. A bat comes into view. The bat misses you. The bat barely misses you. You barely miss the bat. The bat misses you. The bat barely misses you. You barely miss the bat. The bat hits you. The bat misses you. You hit the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel agile. x2 You see here a +0 pair of boots. j - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Search for what [? for help]? . Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. There is a transporter here. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. You see here a bat skeleton. You see here a +2 cloak. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-540-gceed6161e0 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_SEARCH_STASHES repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kjh0035] Species: Merfolk Job: Gladiator HP: 27/27; mods: 0/0 MP: 3/3; mod: 0 Stats: 14 (14) 7 (7) 17 (17) Position: (14, 32), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 151 | 25/126 Short Blades | X | 0 | 0 | 0 | 0 | 0/35 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 50 | 4 | 416 | 119/148 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 2 | 151 | 1/150 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 4 | 301 | 4/148 Stealth | X | 1 | 50 | 2 | 113 | 7/106 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/70 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 48 #49: 48 Mutations: nimble swimmer: 2 (innate) mertail: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 trident eq slot #2, inv slot #2: +0 helmet eq slot #4, inv slot #9: +0 pair of boots eq slot #6, inv slot #1: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.......# #.#...####.#.# #..[....#####.#......#.#.# #....................#.#.## #.......##................. #.......>............#.#... #........########....#.#### #####.#####....# #....#.# #.....# #.....#####....'.# #.....####..............#.#### #.....##......####.....##..... #.....##.##.### #.###.####### #.....##.##.# #.........# # #.....##.##.######....####.# # #.....##.##...#.......# #.# ###.####.####...###...# #.### #.#....######..##...# #.##~ #.#............##...# #.#~≈ #..............#########.≈≈≈ #....#########..#####....≈≈≈ #.@..# #......#....≈≈≈ #....# #.####.#.....≈≈ ###### #.# #.#....≈.≈ #.# #.÷....≈≈. ###.#####.....≈≈≈ #......###....≈≈≈ #.............#~≈ #########......####...... #..............########## #...................# #...................# #.........###.......# #########..........#........# #..........[................# #...........................# #................).#........# #....####.........#.#.....### #....# #####....#.#.#....## #....# ##....#.#.#.#....## #....# ##....#.#.#.#.#....## ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>