Dungeon Crawl Stone Soup version 0.32-a0-1468-g753a682cf0 (webtiles) character file. Game seed: 8138624474468870495 21 kjh0035 the Chiller (level 2, -3/21 HPs) Began as a Merfolk Ice Elementalist on June 20, 2024. Slain by a goblin ... wielding a +5 dagger (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (734 turns). kjh0035 the Chiller(Merfolk Ice Elementalist) Turns: 734, Time: 00:00:55 Health: -3/21 AC: 2 Str: 8 XL: 2 Next: 83% Magic: 4/5 EV: 11 Int: 14 God: Gold: 57 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.49/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (around neck) Scrolls f - 2 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} i - a scroll of torment {unknown} Potions b - a potion of magic j - 2 potions of lignification {unknown} Skills: - Level 1.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Tukima's Dance Hex 1% N/A 56% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 56% 3 Dimensional Bullseye Hex/Tloc 0% N/A 92% 4 Fulminant Prism Conj/Alch 0% 3d5 92% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11265 Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The ball python bites you. The ball python grabs you. The ball python constricts you. There is an open door, spattered with blood here. You freeze the ball python. You kill the ball python! A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin shouts! The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You hear a shout! The goblin shoots a sling bullet. The sling bullet hits you. A goblin comes into view. It is wielding a +5 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin shoots a sling bullet. The sling bullet barely misses you. Found 12 gold pieces. The goblin shoots a sling bullet. The sling bullet barely misses you. You are too injured to fight recklessly! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +5 dagger You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +5 dagger! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +5 dagger You freeze the goblin. The goblin is severely wounded. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin hits you but does no damage. The goblin hits you with a +5 dagger! You die... ........# ........+ #$###### ........# #......# ###'##### #......# #.#<# #.#. #......### #.#)#####.#.###........# .......................# #..........>###..g.....# ................@g...... #.#.#######...#.##..#### ........###.....## .# .#....#..##......# # ##....##..?'###....# #......#......#.##.# #......##.....#.. ... ........#......... ... ........#.#+###.### #. You could see 2 goblins. Vanquished Creatures A ribbon worm (D:2) A ball python (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A kobold (D:2) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kjh0035 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 141 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 149 | D:1 | Reached skill level 1 in Fighting 158 | D:1 | Found a faded altar of an unknown god. 734 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_cross, hellmonk_ecumenical_altar_lost_god D:2: layout_basic, minmay_misc_feat_iff Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.4 Ice Magic | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 6 Unarmed || 1 Cast: Freeze || 26 Armour: Robe || 16 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 733 | 696 | 37 | 0 | 566 | 2 | 366.5 | Dungeon | 733 | 696 | 37 | 0 | 566 | 2 | 366.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 660 daAuts D:2: 72 daAuts