kjh0035 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 4, D:1) a ball python skeleton (10, 12, D:1) a ball python corpse (skeletalised by now) (13, -23, D:1) a frilled lizard corpse (skeletalised by now) (14, 20, D:1) 5 stones a kobold skeleton (17, -22, D:1) 3 stones (23, -17, D:1) 4 stones (25, -17, D:1) a +0 spear (27, 16, D:1) a +0 dagger 3 stones (28, -4, D:1) a hobgoblin skeleton (28, -3, D:1) 4 poisoned darts a quokka skeleton (32, -7, D:1) a +0 club (34, -27, D:1) a +0 club a kobold corpse (skeletalised by now) (34, -13, D:1) a bat corpse (skeletalised by now) (39, 7, D:1) a +0 dagger (46, 7, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) 6 stones (13, -19, D:2) a +0 club a stone (19, -11, D:2) 5 stones (23, -1, D:2) a +0 ring mail (27, 11, D:2) a +0 dagger (27, 15, D:2) a +0 club (39, -8, D:2) a hobgoblin skeleton (41, -19, D:2) a rat skeleton (43, -13, D:2) a +0 whip 3 stones a kobold skeleton (46, -12, D:2) a +0 ring mail (48, 2, D:2) a +0 robe (51, -18, D:2) a +0 leather armour Level 3 of the Dungeon (5, -40, D:3) 6 boomerangs a +0 sling (9, -28, D:3) a +0 hand axe (9, -4, D:3) a +0 club a +0 robe (14, -29, D:3) a +0 dagger a +0 chain mail a +0 short sword a +0 ring mail (16, -27, D:3) a rat skeleton a rat skeleton (17, -26, D:3) a +0 chain mail (20, -30, D:3) 5 stones (20, -25, D:3) 5 stones (25, -25, D:3) a +0 plate armour (28, -6, D:3) 4 stones (35, -20, D:3) a bat corpse (skeletalised by now) (36, -33, D:3) 6 poisoned darts (47, -29, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 flail of distortion a +0 chain mail (31, 16, D:4) a +0 club a +0 flail (32, 15, D:4) a +0 spear a +0 spear (32, 16, D:4) a +0 giant spiked club a +0 club a +0 spear (34, 14, D:4) 2 potions of mutation (34, 16, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (34, 18, D:4) a scroll of identify (36, 15, D:4) a scroll of identify (36, 17, D:4) a potion of heal wounds