kjh0035 Level 1 of the Dungeon (8, -31, D:1) a +0 dagger (8, 11, D:1) a rat corpse (skeletalised by now) (10, 2, D:1) a +0 dagger (15, -16, D:1) a +0 dagger (17, 10, D:1) a quokka skeleton (18, 1, D:1) a frilled lizard skeleton (23, -6, D:1) a beast talisman (25, -20, D:1) a goblin skeleton (28, 2, D:1) a ball python corpse (skeletalised by now) (30, -2, D:1) a +0 club (33, 1, D:1) 6 stones (37, -15, D:1) a +0 dagger (43, 9, D:1) 6 poisoned darts (44, -15, D:1) a ball python corpse (skeletalised by now) (44, 21, D:1) a +0 club (46, -10, D:1) a +0 hand axe Level 2 of the Dungeon (8, 21, D:2) a +0 dagger (10, 5, D:2) 7 stones (19, 40, D:2) a ball python corpse (skeletalised by now) (24, -8, D:2) a +0 robe (35, -2, D:2) a flux talisman (36, 32, D:2) a +0 robe (38, 18, D:2) a hobgoblin skeleton (39, 19, D:2) a +1 dagger of venom a kobold skeleton (40, 15, D:2) a +0 club a frilled lizard skeleton (41, 17, D:2) a frilled lizard skeleton (48, -7, D:2) a +0 sling Level 3 of the Dungeon (0, 6, D:3) Sif Muna's Atlas of Anemomancy Spells Type Level a - Shock Conjuration/Air 1 (unseen) (1, 27, D:3) 2 atropa-tipped darts (2, 26, D:3) a +0 dagger of holy wrath (10, 7, D:3) the +5 spear of Bumuaghe {freeze, rC- Will+ MP+9} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9).