Dungeon Crawl Stone Soup version 0.33-a0-533-g9d6bf4ca7f (webtiles) character file. Game seed: 7607502278163565176 4 kjh0035 the Poker (level 1, -7/17 HPs) Began as a Merfolk Gladiator on Dec 6, 2024. Mangled by a goblin ... wielding a +0 dagger of electrocution (13 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (64 turns). kjh0035 the Poker (Merfolk Gladiator) Turns: 64, Time: 00:00:16 Health: -7/17 AC: 4 Str: 14 XL: 1 Next: 70% Magic: 1/1 EV: 12 Int: 7 God: Gold: 9 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.3 Fighting + Level 4.1 Polearms + Level 2.1 Throwing - Level 4.0 Dodging + Level 0.5 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5933 Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a hobgoblin corpse. You now have 9 gold pieces. Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 dagger of electrocution. Found a gnarled jewelled staff. A goblin is nearby! A goblin is nearby! The goblin shouts! You hear a shout! A ball python and a hobgoblin come into view. Found a stone staircase leading down. The hobgoblin shouts! You hear an angry hiss. You hear a shout! A frilled lizard comes into view. You barely miss the goblin. The goblin closely misses you. The goblin hits you but does no damage. You are electrocuted! Ouch! That really hurt! A bat comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You barely miss the goblin. A goblin comes into view. It is wielding a +0 club. The goblin misses you. You hit the ball python. You kill the ball python! A kobold comes into view. It is wielding a +0 dagger. The goblin hits you with a +0 dagger of electrocution. You are electrocuted! Ouch! That really hurt! You die... .Kb.... ..g....######## ..............# ........|...^.# ..............# .......>......# ....l.g.......# ......g@......###### ...................# ...................# ...................# ......####.........# ......####.........# ...................# ..>................# ..# ##...#........# You could see a hobgoblin, 2 goblins, a bat (wandering), a kobold (wandering) and a frilled lizard. Vanquished Creatures 3 hobgoblins (D:1) 2 ball pythons (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kjh0035 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 64 | D:1 | Mangled by a goblin Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms Action || total ---------------------------++------- Melee: Trident || 12 Armour: Leather armour || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 37 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 37 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts